ArcoMage

Devlog

Development Journal

The tower duel, reborn - built in the open. 161 dispatches from the workshop, newest first.

Aug 5, 2026

Who Actually Plays This

An argument with received wisdom.

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Aug 5, 2026

Three Subclasses, and a Question About Horns

The Collector, the Hell-Broker and the Freelancer get faces. And I need your opinion on horns.

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Aug 4, 2026

Pricing the Thing

Fourteen, not fifteen.

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Aug 4, 2026

The Revision Day

No new art. Just fixing what was already wrong.

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Aug 3, 2026

The Appendix Question

Inline equipment, or a section of its own.

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Aug 3, 2026

Print Layout, and a Rabbit

Four-up, six-up, nine-up. The unglamorous day that makes the props actually printable.

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Aug 2, 2026

A Third Book

It did not need to be one.

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Aug 2, 2026

Dice, Contracts, and a Collector's Edition

Components day. Also the day the contract pad turned into a real prop.

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Aug 1, 2026

The Moat Warden

Full page, and easy to miss.

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Aug 1, 2026

It Has a Box

The day the project stopped being a document and started being a product.

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Jul 31, 2026

On White

Getting art to look like a book, not a printout.

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Jul 31, 2026

Character Sheets Are Harder Than Monsters

Three sheet layouts, and the first time the books existed as objects.

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Jul 30, 2026

Pointed Ears

Checking the rules before defending a choice.

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Jul 30, 2026

Forty-One Monsters

The biggest art day of the project so far, and most of it was people, not monsters.

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Jul 29, 2026

Grey Hides

Folk wisdom that happens to be correct.

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Jul 29, 2026

The Back Cover Problem

Front covers sell a book. Back covers explain it, and that is much harder.

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Jul 28, 2026

Which House, Not How Much

A design mistake I nearly shipped.

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Jul 28, 2026

Eleven Covers and a Daemon

A day of cover roughs, and the one piece that decided what the whole book looks like.

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Jul 27, 2026

Black and Grey

Two families, two colours.

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Jul 27, 2026

Mapping the Outskirts

Before anything else, I had to know where things were. The map came first.

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Jul 26, 2026

Horn Jewellery

When you have earned it.

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Jul 25, 2026

Growth Rings

Horn keeps growing, and it keeps score.

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Jul 24, 2026

Why the Crown Won

Anatomy, not taste.

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Jul 24, 2026

Bronze, Silver, Gold

Ranks, badges, and the map of the kingdom.

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Jul 23, 2026

Three Styles of Horn

The official one, and two better ones.

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Jul 23, 2026

ArcoMage Over Telnet

Because MUDs are dead and that is exactly the appeal.

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Jul 23, 2026

Mercy on the Battlefield

Heal and Greater Heal - restoration, hand-painted in the old Ultima style.

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Jul 22, 2026

Daemon Horns

An hour on horns, and no regrets.

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Jul 22, 2026

Shadows and Knives

The rogue spells, and a question about what Shadow Jump can target.

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Jul 22, 2026

The Grimoire Pages: Lock & Unlock

Two cards, one spellbook - one chained shut, one bursting open. Read the fine print.

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Jul 21, 2026

A Taboo Subject

Why nobody answers the question.

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Jul 21, 2026

I Drew the Signpost Myself

Ninety percent of the day on one sign, and a costs table borrowed from Ultima Online.

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Jul 21, 2026

The Desktop Forge

A behind-the-scenes look at the tool we build ArcoMage inside of.

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Jul 20, 2026

Daemon Clans

Some huge and red, some you could pass in the street.

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Jul 20, 2026

Paralyze Field, and Summoning the Fey

Three spells finished, one of them twice.

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Jul 20, 2026

Things That Crawl Onto the Board

Walls that grab, walls that cut, and the creatures that hold your lanes.

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Jul 19, 2026

Borrowing Against the Otherworld

Should every daemon get it?

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Jul 19, 2026

Create Food, and a Bug That Was Not There

A spell finished, and two hours lost to a rule working exactly as written.

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Jul 19, 2026

Magery: The Classics

Fireball, Lightning, Polymorph, the Elementals - the spells everyone knows, finally illustrated.

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Jul 18, 2026

Blood, Not Species

A correction that came from the art.

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Jul 18, 2026

One Hook For Every Model

Routing every generator through a single interface.

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Jul 18, 2026

Chivalry & Spellweaving

Holy fire and woven magic - the light-aligned schools get their due.

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Jul 17, 2026

Tiefling Only

Who can take the class.

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Jul 17, 2026

Hexes, and the Sheet on a Phone

Tile work, and admitting people will use this on a phone.

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Jul 17, 2026

The Way of the Warrior

Bushido and Ninjitsu - the disciplines that win a duel with a single perfect strike.

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Jul 16, 2026

Spoiler Alert: The Only Things Worth Killing After 17

A short list.

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Jul 16, 2026

Teaching It To Play

Why a neural net needs to know what your opponent is building, not just what the board looks like.

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Jul 16, 2026

The Art of Necromancy

The dead do not stay down - a first look at the Necromancy card art.

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Jul 15, 2026

Not the Biggest Fight in the Game

Keeping one encounter in proportion.

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Jul 15, 2026

Texting the Workshop

Built a phone relay so I can send work in from wherever I am.

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Jul 15, 2026

The Outskirts: The Crossroads

Where every road meets and every deal is struck - the final Outskirts set.

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Jul 14, 2026

Casters Are Not Useless

A correction to my own read.

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Jul 14, 2026

A Bake-Off Between Image Models

Six models, one job: clean up a piece of art without repainting it.

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Jul 14, 2026

The Outskirts: The Bog

Hex and rot - the slow, patient set that poisons the game one turn at a time.

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Jul 13, 2026

Rolling Straight Twenties

A test run with the dice on your side.

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Jul 13, 2026

Balances and Colour Variants

FlopCoin balance polling, and far too long spent on four shades of the same thing.

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Jul 13, 2026

The Outskirts: Cemetery

Night Sight, the restless dead, and creatures that see what should stay hidden.

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Jul 12, 2026

Spoiler Alert: What the Playtest Broke

Notes from a session that did not go to plan.

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Jul 12, 2026

Stop Paying For What You Can Host

Moving image generation onto our own GPUs.

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Jul 12, 2026

The Outskirts: Jane's Tavern

The first Outskirts booster - blink, vanish, and be somewhere you shouldn't.

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Jul 11, 2026

The First Playtest

Jane's Tavern, and everything that went wrong.

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Jul 11, 2026

Found RunPod

Printed and laminated the character sheet, then went looking for cheap GPUs.

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Jul 11, 2026

Blackwater Academy: Applied Mischief

Tricks, swaps, and clever chaos - the set that steals the spell out from under you.

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Jul 10, 2026

Abilities or Mechanics

Two ways to extend a class.

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Jul 10, 2026

The Character Sheet, Again

Third layout. The cursor became a wizard.

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Jul 10, 2026

Blackwater Academy: Study Hall

Knowledge is power - literally. The Study set turns Intelligence into a weapon.

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Jul 9, 2026

Their Witch, Our Daemon

Comparing signature classes.

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Jul 9, 2026

The d20 and the Business Cards

A day of millimetres.

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Jul 9, 2026

Blackwater Academy: Bestiary

Beasts, familiars, and the tribal creatures of the Academy menagerie.

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Jul 8, 2026

Reading the Reference

Reverse-engineering someone else's table of contents.

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Jul 8, 2026

Mana Defaults to Zero

A rules clarification that sounds trivial and is not, plus the 11x17 board.

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Jul 8, 2026

Blackwater Academy: Warding Arts

The first Academy booster - shields, counters, and the art of the unbroken guard.

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Jul 7, 2026

An Em Dash

One new class - the Crossroads Daemon - and well over a hundred spells.

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Jul 7, 2026

Blade Spirits

One spell, several passes, and a favour for a friend.

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Jul 7, 2026

The Kingdom of Aethelhelm

Every resource you fight over - Keep, Wall, Quarry, Mage Tower, Altar - is a real place on the map.

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Jul 6, 2026

Coming in 2027

Teasing the next book from inside this one.

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Jul 6, 2026

Printing a Rulebook Is Not Writing One

Turns out an 8x5 colour rulebook is a manufacturing decision before it is a writing one.

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Jul 6, 2026

Two Worlds Await

One box, then two worlds to grow into - Blackwater Academy and the Outskirts beyond its walls.

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Jul 5, 2026

Where Credits Go

The end, or the back cover.

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Jul 5, 2026

Preorders Are Open, and the Road Ahead

The moment's here. Preorders for the physical ArcoMage are open, $58 $38 as a Founder, saving you $20 before launch (and a Founder badge to boot).

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Jul 4, 2026

Spoiler Alert: The Mage Tower Is Not a Shop

A correction I am glad I caught.

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Jul 4, 2026

The Physical Board Revealed

This is the one we've been dreaming about. Feast your eyes on the ArcoMage tabletop board, hand-illustrated corner to corner, the same battlefield you play...

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Jul 3, 2026

Fealty Is Dry

And that is fine.

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Jul 3, 2026

Move, Attack, Conquer

Combat just got tactical. Creatures now move across the hex board with true pathfinding, march them at the enemy wizard, block the lanes, and choose every...

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Jul 2, 2026

Chapters Over Twelve Pages

An audit that changed the running order.

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Jul 2, 2026

Archmage GPT Enters the Arena

Meet your new rival. Archmage GPT is a genuine AI opponent that reads its spellbook, plans its turn, and trash-talks in real time. No practice partner has...

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Jul 1, 2026

A Table of Spells

Where the reference goes.

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Jul 1, 2026

The Forums Are Open

For the long conversations, deck guides, strategy threads, bug reports, and lore, the forums are live. Pull up a chair.

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Jun 30, 2026

The Grimoire

Biggest chapter by a margin.

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Jun 30, 2026

Discord Online

Our Discord is open. Find opponents, talk strategy, share your best plays, and hang with the community. Everyone's welcome.

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Jun 29, 2026

Spells First, Then Words

I did this backwards and it cost me.

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Jun 29, 2026

Telegram Online

ArcoMage is now on Telegram. Get updates, chat with players, and follow the build in real time. Come say hi.

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Jun 28, 2026

The Art Wishlist

A list is cheaper than a surprise.

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Jun 28, 2026

Become the Monster

Why cast spells when you can become one? Wizard forms let you transform, into a rampaging Horrific Beast, a mana-draining Wraith, or a rooted Reaper....

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Jun 27, 2026

Counting Creatures

How many, and how many have art.

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Jun 27, 2026

Ranked Play and the Ladder

Think you're an archmage? Prove it. Ranked matchmaking and an ELO ladder are live, climb the ranks and earn your title one duel at a time.

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Jun 26, 2026

Loot Tables

Why do bestiaries not do this?

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Jun 26, 2026

Lights, Camera, Magic

We've been making videos, spell effects, animated art, and campaign teasers. A tower duel should look as good as it plays, and we're only getting started.

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Jun 25, 2026

Elementals

Earth, fire, water, air.

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Jun 24, 2026

Statting the Daemon

Read three, then write one.

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Jun 24, 2026

The Searchable Spellbook

560 spells is a lot to thumb through, so now you don't have to. The online spellbook is fully searchable at arcomage.org/spellbook, find any card, any...

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Jun 23, 2026

Summon Daemon

Which means the bestiary needs a plain daemon.

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Jun 22, 2026

Blade Spirits, Twice

A spell and a creature sharing a name on purpose.

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Jun 22, 2026

Every Spell, Illustrated

A spell deserves a portrait. We've been illustrating the library card by card, so every page in your book is a little piece of art worth casting.

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Jun 21, 2026

Energy Vortex

The spell and the creature.

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Jun 20, 2026

Cutting the Charnel Hound

One hound too many.

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Jun 20, 2026

The Spell Store Opens

Build the book you want. The spell store is open, browse, buy, and slot new spells into your deck, with a proper cart and instant checkout.

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Jun 19, 2026

The Hydra

Several heads, several attempts.

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Jun 18, 2026

Spoiler Alert: The Leviathan

Deep water problems.

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Jun 18, 2026

Sign In with Google

One click, no new password. Google sign-in is live, so you can go from 'never heard of it' to 'first match' in about ten seconds.

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Jun 17, 2026

Balor

Already in the SRD, already good.

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Jun 17, 2026

Claim Your Wizard

Accounts are here. Save your progress, your decks, and your rank across every device. Your journey from apprentice to archmage now follows you everywhere.

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Jun 16, 2026

Spoiler Alert: The Executioner

A daemon with an axe.

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Jun 15, 2026

Spoiler Alert: The Reed King

Found in my own folder.

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Jun 15, 2026

Play in Your Browser

The tower duel is live, and it runs anywhere. No download: open play.arcomage.org, pick your wizard, and start casting. The full game, right in your browser.

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Jun 14, 2026

The Clay Moorehound

Rarely seen on the banks.

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Jun 13, 2026

The Aboleth

An old thing with opinions.

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Jun 13, 2026

The Desktop Spellbook

Behold the spellbook. Our client renders your whole arsenal as a real, page-flipping tome, drag an edge to turn the page, click a page to cast.

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Jun 12, 2026

Hippos

Docile, until they are not.

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Jun 11, 2026

Ella

Not a duplicate.

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Jun 10, 2026

Spoiler Alert: Hitting the Princess Hurts

Why the mandrake switches targets.

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Jun 9, 2026

Spoiler Alert: Princess Alaya

Can she hold her own for a few rounds?

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Jun 9, 2026

The Rulebook Goes Online

New to ArcoMage, or just settling a table argument? The full rules are live and searchable at arcomage.org/rules. Learn in five minutes, spend a lifetime...

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Jun 8, 2026

Spoiler Alert: The Mandrake

A scream, and a fight that turns.

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Jun 7, 2026

Spoiler Alert: Rare Spawns at the Quarry

Not everything needs to be guarding something.

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Jun 7, 2026

Creatures of the Realm

Blade Spirits, elementals, daemons, familiars, the bestiary is filling out, every creature with its own art, stats, and tricks. Some fight for you. Some...

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Jun 6, 2026

Explosives Are Illegal

And enforcement is spotty at best.

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Jun 5, 2026

Spoiler Alert: Silas's Coin

A small object with a long shadow.

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Jun 4, 2026

Locks

How homebrew handles a locked thing.

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Jun 4, 2026

The Board Takes Shape

ArcoMage isn't just cards, it's a battlefield. The hex board arrived: summon creatures, march them across the field, and lay siege. The same board you'll...

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Jun 3, 2026

Spoiler Alert: Grave Robbing

Rules for a thing players will absolutely do.

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Jun 2, 2026

Spoiler Alert: The Cemetery Guards

Weaker, and that is deliberate.

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Jun 2, 2026

Meet the Wizards

A wizard needs a face. This week we began the avatar gallery, mages, liches, sorceresses, and stranger things, each ready to sit across the board from you.

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Jun 1, 2026

Spoiler Alert: The King's Guards

Lawful, and not stupid.

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May 31, 2026

Spoiler Alert: Parts of Creatures

Statting a single tentacle.

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May 30, 2026

Spoiler Alert: Feeding Time

Why the moat monster is tougher than its numbers suggest.

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May 30, 2026

Five Hundred and Sixty Spells

We didn't want a handful of spells. We wanted a world of them. Today the library crossed 560, from Magic Missile to Meteor Swarm, each one scripted and...

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May 29, 2026

Spoiler Alert: The Moat Monster

Nobody has seen more than the tentacles and lived.

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May 28, 2026

Inline Creatures

Serve the cake where the plate is.

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May 28, 2026

An Engine of Magic

The core engine lives. Towers, walls, moats, mana, and a turn clock, all humming, every rule that made the original ArcoMage sing, rebuilt from the ground up.

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May 27, 2026

Three Buckets

How I decide what gets a stat block and where.

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May 26, 2026

The Bestiary Begins

You cannot have a setting book without monsters.

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May 26, 2026

The First Spell

Today, ArcoMage begins. A tower-duel of wizards, reborn: build your tower, breach theirs, and let the spells fly. We're building it in the open, and you're...

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May 25, 2026

Longbows and Crossbows

A rules detail that turned into a silhouette.

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May 24, 2026

The Freelancer

Sworn to nobody.

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May 23, 2026

The Hell-Broker

The one who is the weapon.

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May 22, 2026

The Collector

First of the three subclasses.

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May 21, 2026

A Party of Four Daemons

Where the class actually breaks.

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May 20, 2026

Half-Caster Maths

The class was too weak and flavour was hiding it.

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May 19, 2026

The Souls Problem

Who gives the daemon its fuel.

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May 18, 2026

Bargains Need Terms

If a deal has no cost it is not a deal.

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May 17, 2026

A Class of Their Own

The Crossroads Daemon starts to take shape.

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May 16, 2026

Spoiler Alert: What Goes in the DM's Book

The arrest rules, and why players do not get to read them.

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May 15, 2026

Two Books, Not One

Splitting the player material from the game master material.

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May 14, 2026

Player's Guide, Players' Guide

Half an hour on an apostrophe.

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May 13, 2026

Naming the Book

Three words, and a lot of arguing with myself.

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May 12, 2026

Who Do You Meet First

Starting the players at Jane's, and why.

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May 11, 2026

A Signpost Is a Table of Contents

The first thing a player sees has to promise three kinds of trouble.

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May 10, 2026

The Outskirts, Not Mordor

A tone decision that ruled out about half of what I had drawn.

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May 9, 2026

Four Places That Matter

Jane's, the Bog, the Cemetery, the Crossroads.

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May 8, 2026

Somewhere to Put a Campaign

A frontier needs a shape before it needs a story.

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