ArcoMage

A Spellbook Duel of Two Wizards

ArcoMage

No luck of the draw — your wizard always knows their book. Every spell you’ve prepared is ready when you are.

Official PlayStation Partner
The ArcoMage troll

Backed by PlayStation

We don’t just say it — ArcoMage has been formally accepted into the PlayStation Partner program. The duel is coming to console alongside desktop and browser, with your spellbook, rank, and progress shared across every platform. This happened before the campaign even launched. Here’s the letter:

PlayStation Partners welcome email confirming ArcoMage is an official PlayStation Partner

A Duel of Skill, Not Luck

Three ideas separate ArcoMage from every other spell game.

🎲

No Luck of the Draw

No deck, no shuffle, no mulligan, no mana flood. Your entire book is open every turn. You win by what you prepared and when you cast it — never by what you drew.

📖

Your Whole Book, Always

Build an 8×8 main book plus a 16-spell sideboard, then duel best-of-three, swapping one-for-one between games. A three-game chess match, not a coin flip.

🧠

An AI That Balances Itself

A neural net plays millions of games against itself and auto-balances every spell. Too strong? It finds it before you do. The game gets fairer the more it’s played.

News & Updates

Everything happening as we drive toward the Kickstarter.

Milestone June 1, 2026

ArcoMage is an Official PlayStation Partner

We can finally say it out loud, and we have the email to prove it: ArcoMage has been accepted into the PlayStation Partner program. The spellbook duel is coming to console alongside the desktop and browser builds — same game, same hand-painted spells, one shared book that follows you across every platform you play on.

What this means for you: the Kickstarter isn't a bet on a game that might one day reach a real platform. It's already on the path to PlayStation, with the partnership signed and the build pipeline targeting console from day one. Your founder spellbook, your rank, and your dust carry across PC and PlayStation through the same account.

This is the single biggest validation the project has had, and it happened before the campaign even launched. We're grateful, we're a little stunned, and we're heads-down making the game worthy of the badge.

Dev Log May 30, 2026

The Self-Play AI Passed Its First Gauntlet

One of the three hardest problems in ArcoMage was never the art or the netcode — it was balance. A game with a few hundred hand-written spells has an astronomical number of interactions, and no human team can playtest them all. So we built an opponent that plays the game against itself, millions of times, with no graphics and no waiting.

This week it crossed a real threshold: the current neural-net snapshot now reliably beats its own older versions in headless self-play. That matters because the same engine that makes a tough single-player opponent is also the engine that auto-balances every spell. When a card is too strong, the AI discovers and exploits it long before a human would — and because every spell is defined as data, not buried in code, rebalancing is a one-line change the AI itself proposes.

Translation: ArcoMage gets more balanced the more it's played, not less. No power-creep, no dead cards, no “banned list.” Just a book that keeps getting fairer.

Community May 28, 2026

Founder Portraits Are Live

The full pool of Founder Portraits is finished — two dozen wizards spanning every school of magic, every walk of life, every temperament from hopeful apprentice to grim necromancer. Back at the Founder tier and one of these becomes your permanent in-game avatar, shown in the lobby, in-match, and on your forum profile.

Each was painted in our house style to sit alongside the spell art, then hand-cleaned for transparency so they drop cleanly onto any background. Here's the whole gallery — pick your favorite now, you'll be able to claim it at checkout:

Community May 26, 2026

The Discord and Telegram Are Open

Both our Discord server and Telegram channel are live. That's where the campaign actually breathes: daily dev updates, spell-design brainstorms (some of which have already made it into the book), playtest sign-ups, and first dibs on beta keys when they go out to backers ~3 months before public launch.

Come argue about whether Twin Cast is busted. Pull up a chair by the fire — the troll doesn't bite. Much.

Climb the Ranks

Win ranked duels to rise. Your medallion rides with you — client, in-match, and forum profile.

Bronze rank medallion Bronze Below 1100 Elo Where every apprentice begins.
Silver rank medallion Silver 1100 – 1299 Elo You know your book.
Gold rank medallion Gold 1300 – 1499 Elo A duelist to respect.
Platinum rank medallion Platinum 1500 – 1799 Elo Few reach this shelf.
Diamond rank medallion Diamond 1800 + Elo The archmages of the ladder.

Summon the Bestiary

From ember sprites to world-render dragons — 155 creatures, every summon a body on the field.

Hundreds of Hand-Painted Spells

Nine schools, nine circles — original art over an editable data layer, so balancing is a one-line change.

ArcoMage spell card ArcoMage spell card ArcoMage spell card ArcoMage spell card ArcoMage spell card ArcoMage spell card ArcoMage spell card ArcoMage spell card

The spell is yours.

Back ArcoMage on Kickstarter and get beta access ~3 months before public launch.

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