How ArcoMage Works
Two wizards, two towers, one duel of prepared spells.
ArcoMage is a duel between two mages. Each of you defends a tower and commands a wall, fueled by three resources you grow each turn: mana, casting time, and the structures themselves. Reduce your opponent’s tower to zero — or raise your own to the victory height — and you win.
What makes it different from every other spell game: there is no deck and no draw. Your whole book is open in front of you, every turn. The duel is decided by what you prepared and when you cast it, never by what you happened to draw.