Every spell in the game, straight from the archive. Assemble a Main book of
64 and a Sideboard of 16, then save it for your next duel.
0/64 Main
0/16 Side
Spell Library
Locked
Arcflash Jolt
0
Instant · I · Common
Instant, Circle I - Costs 0 Mana. Choose a creature or Wizard; it takes 1 damage.
Locked
Cinderveil Spark
0
Sorcery · I · Common
Each Wizard restores 1 mana. If no mana was spent casting this, you gain 1 extra mana instead.
Locked
Clockwork Beetle
0
Summon Artifact · I · Common
Summon a 1/1 Artifact Construct with Tap: Add 1 Mana of any color once each turn.
Locked
Clumsy
0
Instant · I · Common
Tap target enemy creature (it cannot attack until it untaps).
Locked
Cradlestone Terrace
0
Land · I · Common
Tap: Add 1 Mana of any color that matches a spell in your spellbook.
Locked
Create Food
0
Instant · I · Common
Heal your wizard 2 life.
Locked
Dampen Spark
0
Instant · I · Common
Raise your wall by 1.
Locked
Dark Ritual
0
Instant · I · Common
Pay 4 life; gain 6 mana.
Locked
Echoing Vale
0
Land · I · Common
Ongoing: whenever you cast a spell, gain 1 mana.
Locked
Echo of Dismissal
0
Sorcery · I · Common
Dispel a minor enchantment or banish a faint construct within 10 paces.
Locked
Echo of Hollow Wind
0
Sorcery · I · Common
Each rival Wizard discards 1 spell from their spellbook. You gain 1 Mana for each spellbook so affected.
Locked
Echo of Resolve
0
Enchantment · I · Common
Whenever you cast a spell, raise your tower by 1.
Locked
Echo of Stillness
0
Enchantment · I · Common
Counter the opponent's next spell (silence).
Locked
Echo of Twilight Flame
0
Enchantment · I · Common
Ongoing: whenever you cast a spell, gain 1 mana.
Locked
Echoveil Chant
0
Enchantment · I · Common
Whenever you cast a spell, gain 1 mana.
Locked
Echoveil Resonation
0
Enchantment · I · Common
Whenever you spend Mana, your next spell this turn gains +1 Wizardry.
Locked
Feeblemind
0
Enchantment · I · Common
Freeze an opposing creature (it cannot act until freed).
Locked
Flashbone Insight
0
Instant · I · Common
Instant. Circle I - Cost 0 Mana. Look at the top sigil of your spellbook, you may burn it for 1 Mana.
Locked
Flicker Dissolution
0
Sorcery · I · Common
Banish one minor conjuration or illusion. Its lingering effects end immediately.
Locked
Glasspetal Spring
0
Land · I · Common
Tap: Add 1 mana of any color. When used for a spell of Circle I, gain 1 extra mana of that color.
Locked
Glyph of Resting Current
0
Enchantment · I · Common
Whenever you cast a spell, gain 1 mana.
Locked
Heal
0
Instant · I · Common
Restore 3 life to your wizard OR a creature you control.
Locked
Hearthroot Vale
0
Land · I · Common
Tap: Add 1 Mana of any color your spellbook can channel this turn.
Locked
Lesser Poison
1
Instant · I · Common
The opponent gains lesser poison: 1 damage at the start of each of their turns until cured.
Locked
Leyline of Fury
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: gain 6 mana and one extra cast this turn.
Locked
Leyline of Health
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: double every wizard's life.
Locked
Leyline of Light
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: reveal your opponent's spellbook for the rest of the game.
Locked
Leyline of Loss
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: lose half your life (rounded up), and each opponent loses half their life (rounded up).
Locked
Leyline of Sanctuary
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: raise your wall and tower by 10 each.
Locked
Leyline of the Forge
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: raise your quarry by 3.
Locked
Leyline of the Void
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: exile every graveyard.
Locked
Leyline of War
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: each creature you control gets +1/+1.
Locked
Leyline of Wisdom
0
Leyline · I · Rare
If you start the game with this in your book, remove it from the game: gain 4 intelligence.
Locked
Magic Arrow
0
Instant · I · Common
Deal 2 damage to target creature or opposing wizard.
Locked
Mantle of Dawning Veil
0
Enchantment · I · Common
While this enchantment stands, your spells cost 1 less Mana to cast. At dawn, dispel this mantle.
Locked
Mirrorstep Hollow
0
Land · I · Common
Whenever you gain mana, you may store 1 of it. Tap: Add stored mana of any color to your pool.
Locked
Mistral Threshold
0
Land · I · Common
Tap: Add 1 Mana of any color. If you used this Mana for Wizardry, gain 1 temporary ward until end of turn.
Locked
Mistvale Crossing
0
Land · I · Common
Tap: Add 1 Mana of any color. Whenever you spend this Mana on Wizardry, gain 1 Bones.
Locked
Mnemonic Flicker
0
Instant · I · Common
You may cast one additional spell this turn.
Locked
Momentary Deflection
0
Instant · I · Common
Counter the opponent's next spell.
Locked
Moonwell Terrace
0
Land · I · Common
Tap: Add 1 Mana of any color. When you first use this Land, gain 1 life.
Locked
Moss-Crowned Hollow
0
Land · I · Common
Ongoing: at the start of each of your turns, gain 1 mana.
Locked
Mosslight Canyon
0
Land · I · Common
While this Land stands, your Mana pool gains +1 green. When broken, gain 1 life.
Locked
Mossveil Terrace
0
Land · I · Common
Tap: Add 1 Mana of any color. When you tap it, you may restore 1 lost bone.
Locked
Murmuring Fen
0
Land · I · Common
Tap: Add 1 Mana of any color. When you spend this Mana on a spell, lose 1 Life.
Locked
Nightsight
0
Enchantment · I · Common
TBD mechanic - ArcoMage has no day/night and (currently) no hidden creatures, so the literal UO function doesn't translate. Keeping the slot to preserve all 64 1st-circle spells; Trent will design the effect later. Possible directions: see-the-strike-coming first-strike on a creature; or wait until we have meaningful stealth in the game.
Locked
Oath of Quiet Embers
0
Enchantment · I · Common
While this Enchantment is active, your burns deal +1 damage. Dispels after your next turn begins.
Locked
Pulse of Forgotten Ash
0
Sorcery · I · Common
Each opponent loses 1 Mana. You gain 1 Mana of any color lost this way.
Locked
Quartzveil Hollow
0
Land · I · Common
Tap: Add 1 Mana of any color. When used for Wizardry, gain 1 temporary Bone until end of turn.
Locked
Reactive Armour
0
Enchantment · I · Common
Target creature gets -1 damage from all sources until end of turn.
Locked
Rune-Spark Awaking
0
Sorcery · I · Common
Gain 1 mana of any color. If spent this turn, your next spell gains +1 potency.
Locked
Shimmer Veil
0
Sorcery · I · Common
Gain 3 mana.
Locked
Silent Aquifer
0
Land · I · Common
Tap: Add 1 Mana of any color. When you spend this Mana on Wizardry, restore 1 bone.
Locked
Spark of Insight
0
Sorcery · I · Common
Gain 1 mana; you may cast one more spell this turn.
Locked
Spark of Will
0
Sorcery · I · Common
Gain 1 mana.
Locked
Stillwater Crest
0
Land · I · Common
Tap: Add 1 Mana of any color. When this enters play, you may restore 1 spent Mana this turn.
Locked
Stoneveil Crossing
0
Land · I · Common
Tap: Gain 1 mana. If you used this mana for Wizardry, scry 1 instead.
Locked
Summon Amber Carapace
0
Summon Creature · I · Common
Summon a 1/1 insect.
Locked
Summon Brass Forager
0
Summon Artifact · I · Common
Create a 1/1 Brass Automaton with 'Tap: Gain 1 mana of any color.'
Locked
Summon Bronze Scavenger
0
Summon Artifact · I · Common
Create a 1/1 Bronze Scavenger Artifact with 'Tap: Draw 1 mana from ambient flow.'
Locked
Summon Clay Moorhound
0
Summon Creature · I · Common
Summon a 1/1 Clay Moorhound.
Locked
Summon Clay Sentinel
0
Summon Creature · I · Common
Circle I - 0 Mana: Summon a 1/2 earth construct. Tap: Gain +1 Armor until end of turn.
Locked
Summon Cogwright Sentinel
0
Summon Artifact · I · Common
Summon a 1/1 Artifact Construct with 'Tap: Add 1 Mana of any color usable only for Wizardry spells.'
Locked
Summon Copper Drone
0
Summon Artifact · I · Common
Cost 0 Mana. Summon a small construct with 1 Power and 2 Durability that obeys simple commands.
Locked
Summon Dust Hare
0
Summon Creature · I · Common
Summons a nimble Dust Hare (1/1). It gains +1 attack when your bones exceed 10.
Locked
Summon Ember Sprite
0
Summon Creature · I · Common
Summons a 1/1 Fire Sprite creature. When it attacks, deal 1 fire damage to target foe's barrier.
Locked
Summon Glasswork Familiar
0
Summon Artifact · I · Common
Summon a 1/1 Construct artifact with Tap: Gain 1 mana of any color for your next spell this turn.
Locked
Summon Ironseed Relic
0
Summon Artifact · I · Common
Create a 1/1 Construct Artifact with 'Tap: add 1 mana of any color.' If it dies, gain 1 Wizardry.
Locked
Summon Mossling
0
Summon Creature · I · Common
Cost 0 Mana. Summons a tiny Mossling (1/1) creature. When it dies, gain 1 Mana.
Locked
Summon Mudling
0
Summon Creature · I · Common
Conjures a 1/1 earthy creature. When it enters play, restore 1 Health to your tower.
Locked
Summon Pewter Homunculus
0
Summon Artifact · I · Common
Create a 0/1 Artifact Construct with 'Tap: Gain 1 mana of any color.'
Locked
Summon Quartz Effigy
0
Summon Artifact · I · Common
Create a 0/2 Quartz Effigy artifact.
Locked
Summon Stonekin Initiate
0
Summon Creature · I · Common
Summon a 1/1 Stonekin and raise your altar by 1.
Locked
Summon Tin Automaton
0
Summon Artifact · I · Common
Conjure a 1/1 Tin Automaton construct. When it enters, you may tap it to gain 1 bone.
Locked
Summon Tin Lantern
0
Summon Artifact · I · Common
Create a 0/1 Tin Lantern artifact.
Locked
Summon Tin Scribe
0
Summon Artifact · I · Common
Summon a 1/1 artifact Construct.
Locked
Summon Tin Watcher
0
Summon Artifact · I · Common
Create a 0/2 artifact construct.
Locked
Symmetry of Stillwater
0
Enchantment · I · Common
While this enchantment stands, all mana costs are reduced by 1 for Circle I spells.
Locked
Transient Spark
0
Instant · I · Common
Counter the next spell the opponent casts.
Locked
Veilbound Whisper
0
Enchantment · I · Common
At the start of each of your turns, gain 1 mana.
Locked
Veilbreach Whispers
0
Sorcery · I · Common
Each opponent loses 1 Bones. Then you gain 1 Bones.
Locked
Veilsnap Reflex
0
Instant · I · Common
Counter the next spell your opponent casts; they lose 1 mana.
Locked
Veilwhisper Reflex
0
Instant · I · Common
Counter the opponent's next spell; they lose 1 mana and skip their next turn.
Locked
Weaken
0
Enchantment · I · Common
Target creature deals -1 damage until end of turn.
Locked
Whispered Ember
0
Sorcery · I · Common
Each Wizard restores 1 Mana. Then any Wizard may banish this spell to dispel a Spark in their spellbook.
Locked
Whispered Sigil
0
Enchantment · I · Common
Whenever you cast a spell, gain 1 mana.
Locked
Whispering Embers
0
Sorcery · I · Common
Deal 1 fire damage to any target. If it was a creature, its controller loses 1 additional Mana.
Locked
Whispering Glen
0
Land · I · Common
Tap: Add 1 Mana of any color. When you use this Mana for Wizardry, gain 1 temporary bone.
Locked
Whispering Ravine
0
Land · I · Common
Tap: Add 1 Mana of any color that another Land you control could produce.
Locked
Whisper of Cinders
0
Sorcery · I · Common
Each foe loses 1 Structure. If any Structure was destroyed this way, gain 1 Mana.
Locked
Whisper of Creation
0
Sorcery · I · Common
Each player studies the top rune of their spellbook. If it's a Sorcery, they may channel it immediately.
Locked
Whisper of Reclaimed Air
0
Sorcery · I · Common
Each Wizard restores 1 lost Mana. If all have full Mana, destroy one minor charm on the battlefield.
Locked
Aether Dissolve
1
Sorcery · II · Common
Banish a small construct or lesser summon within range. Its Wizardry residue grants you 1 bonus mana next turn.
Locked
Agility
1
Enchantment · II · Common
Target creature you control may move one extra hex this turn.
Locked
Animal Form
1
Enchantment · II · Common
A creature you control becomes a 2/2 (set its power and toughness to 2).
Locked
Animated Weapon
1
Summon Creature · II · Common
Summon a 2/2 Animated Weapon.
Locked
Antidote
2
Instant · II · Common
Cure all poison on your wizard.
Locked
Arcane Circle
1
Enchantment · II · Common
Gain 3 mana.
Locked
Arcane Empowerment
1
Enchantment · II · Common
Target creature you control gets +1/+1 until end of turn.
Locked
Arcane Focus
1
Enchantment · II · Common
Your wizard's next spell this turn deals +1 damage / heals +1 life.
Locked
Ardent Rebuttal
1
Instant · II · Common
Counter the opponent's next spell; they lose 1 mana.
Locked
Ashveil Invocation
1
Sorcery · II · Uncommon
Destroy target construct or enchantment. Its Wizardry echoes, granting you +1 Mana this turn.
Locked
Attunement
1
Enchantment · II · Common
Reduce damage your wizard takes from the next opposing spell by 3.
Locked
Aura Lash
1
Enchantment · II · Common
When you are struck by a spell, deal 1 damage back to that caster. Lasts 3 turns.
Locked
Backstab
1
Instant · II · Common
Target creature you control gets +3 power.
Locked
Basilisk Terrace
1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).
Locked
Bind
2
Instant · II · Common
Tap target enemy creature; it cannot use its ability until it untaps.
Locked
Binding Light
1
Enchantment · II · Common
At the start of each of your turns, the opponent loses 1 mana.
Locked
Blood Oath
1
Enchantment · II · Common
Bond two creatures (one yours, one opposing). Whenever one takes damage, the other takes 1 damage too.
Locked
Blood Pact
2
Instant · II · Common
Sacrifice a creature you control; gain 5 mana.
Locked
Bloodwall
2
Sorcery · II · Common
Pay 5 life; raise your wall by 12.
Locked
Cannibalize
2
Instant · II · Common
Sacrifice a creature you control; gain 6 life.
Locked
Channel
2
Instant · II · Common
Untap target creature you control so it can cast again this turn.
Locked
Circle Lock I
5
Enchantment · II · Uncommon
Your opponent cannot cast spells of Circle I while this is in play.
Locked
Cleanse by Fire
1
Instant · II · Common
Deal 2 damage to target creature + remove all positive enchantments on it.
Locked
Close Wounds
1
Instant · II · Common
Heal target creature or your wizard 3 life.
Locked
Confidence
1
Enchantment · II · Common
A creature you control gains +2 toughness.
Locked
Conscript
2
Sorcery · II · Common
Add 1 worker to your altar (it makes +1 mana each turn).
Locked
Consecrate Weapon
1
Enchantment · II · Common
Target creature you control gets +1 power.
Locked
Corpse Skin
1
Enchantment · II · Common
Target creature gets +2 armor against physical attacks but -2 against Fire/Magic.
Locked
Counter Attack
1
Enchantment · II · Common
Target creature you control gains: whenever it takes damage, deal 2 damage to the opponent.
Locked
Crimson Pulse
1
Sorcery · II · Common
Deal 2 damage to a target. If that target is banished this turn, gain 1 Mana.
Locked
Cunning
1
Enchantment · II · Common
Draw an extra mana this turn (one-shot mana boost).
Locked
Cure
1
Instant · II · Common
Remove all poison counters from target creature or your wizard.
Locked
Curse Weapon
1
Enchantment · II · Common
A creature you control gains +1 power.
Locked
Disenchant
2
Instant · II · Common
Destroy target enemy enchantment.
Locked
Dustforged Memory
1
Sorcery · II · Uncommon
Choose one: banish target relic, or restore 2 bones from your spellbook to your mana pool.
Locked
Eagle Strike
1
Instant · II · Common
Deal 3 damage to target creature.
Locked
Echobind Reflex
1
Instant · II · Common
Counter the opponent's next spell.
Locked
Echoflare Surge
1
Sorcery · II · Common
Deal 2 damage to any target. If it was a construct or wraith, deal 3 instead.
Locked
Echoing Cinders
1
Sorcery · II · Common
Deal 1 fire damage to up to two targets. If any are destroyed, gain 1 mana next turn.
Locked
Echoing Dispel
1
Sorcery · II · Common
Destroy target minor enchantment. If it was sustained by Wizardry, its caster loses 1 mana.
Locked
Echo of Broken Veins
1
Instant · II · Common
Instant - Circle II (1 Mana). Target creature's power becomes 0 until end of turn.
Locked
Emberglass Halo
1
Enchantment · II · Common
Whenever you cast a Wizardry, your next spell this turn costs 1 less mana to cast.
Locked
Emberline Surge
1
Sorcery · II · Common
Deal 2 damage to any target. If any was excess, restore 1 Mana to your bones.
Locked
Enchant
1
Enchantment · II · Common
Target creature you control's next attack deals double damage.
Locked
Enchanted Blade
2
Summon Artifact · II · Common
Summon a 0/2 Enchanted Blade artifact; a creature you control gets +2 power.
Locked
Evasion
1
Enchantment · II · Common
Target creature you control has 50% chance to dodge the next attack against it.
Locked
Evil Omen
1
Enchantment · II · Common
The next negative effect on target creature is doubled in magnitude.
Locked
Fetch
2
Sorcery · II · Uncommon
Put a spell from your sideboard into your spellbook.
Locked
Flamebound Revelation
1
Sorcery · II · Common
Deal 2 fire damage to any target. Then channel 1 Wizardry to draw upon its scorched essence for +1 mana next turn.
Locked
Flicker
3
Instant · II · Common
Untap all creatures you control and give them haste.
Locked
Flickering Embertrail
1
Sorcery · II · Common
Deal 2 fire damage to a target. If it is destroyed, gain 1 mana at the end of this turn.
Locked
Flickerstep
1
Instant · II · Common
Instantly move a creature or object up to 10 paces. It cannot be struck until your next turn.
Locked
Focus Attack
1
Enchantment · II · Common
Target creature you control's next attack ignores armor.
Locked
Fractured Resonance
1
Sorcery · II · Uncommon
Destroy target construct or dispel an ongoing Wizardry. Each Wizard gains 1 mana.
Locked
Frostvein Disruption
1
Instant · II · Common
Counter the next spell the opponent casts; they lose 1 mana.
Locked
Giant Growth
1
Instant · II · Common
Target creature you control gets +3/+3.
Locked
Glimmer of Insight
1
Sorcery · II · Common
Pay 1 Mana. Peek at the top rune of your spellbook; you may reorder that rune or place it beneath.
Locked
Glynda's Glue
2
Instant · II · Uncommon
Glue two pages of the opponent's spellbook together; their next spell sticks fast and cannot be cast.
Locked
Glyphspark Rebuttal
1
Instant · II · Uncommon
Counter the next spell the opponent casts; gain 1 mana.
Locked
Harm
1
Instant · II · Common
Deal 3 damage to target creature, ignoring armor/Reactive Armour.
Locked
Healing Stone
1
Enchantment · II · Common
Place a Healing Stone on a hex. Any creature ending its turn there heals 2 life. The stone has 3 charges.
Locked
Hearthspark Blessing
1
Enchantment · II · Common
Ongoing: at the start of your turn, gain 1 mana.
Locked
Hearthveil Crossing
1
Land · II · Common
Tap: Add 1 mana. When you spend this mana on Wizardry, gain 1 temporary Ward until end of turn.
Locked
Hit Point Regeneration
1
Enchantment · II · Common
A creature you control gains +2 toughness.
Locked
Hollowridge Spring
1
Land · II · Common
Tap: Add 1 mana. When you cast a spell this turn, gain 1 bone if it restores life.
Locked
Hollowspring Verge
1
Land · II · Common
Tap: Add 1 mana of any color. When you cast a spell restoring bones, gain 1 life.
Locked
Holy Armor
2
Enchantment · II · Common
Target creature you control gets +0/+4.
Locked
Honorable Execution
1
Instant · II · Common
Target creature you control deals double damage on its next attack; afterwards it cannot move next turn.
Locked
Immolating Weapon
1
Enchantment · II · Common
Target creature you control deals +1 fire damage on attacks.
Locked
Lightning Strike
1
Instant · II · Common
Target creature you control gets +2 power.
Locked
Luminous Steppe
1
Land · II · Uncommon
Tap: Add 1 mana of any type. When you cast your next spell this turn, it gains +1 potency.
Locked
Magic Trap
1
Enchantment · II · Common
Deal 3 damage to target enemy creature.
Locked
Magic Untrap
1
Instant · II · Common
Destroy target Trap or trap-like enchantment on the board.
Locked
Mana Battery
3
Summon Artifact · II · Common
Summon a 0/3 Mana Battery artifact and gain 3 mana.
Locked
Mana Burn
1
Instant · II · Common
The opponent loses 3 mana and takes 3 damage.
Locked
Mana Leak
2
Instant · II · Common
The opponent loses 4 mana, and their next spell is countered.
Locked
Mantle of Quiet Storms
1
Enchantment · II · Common
At the start of each of your turns, gain 1 mana.
Locked
Mantle of Resonant Earth
1
Enchantment · II · Common
Tap: Add 1 mana of any color spent only on Wizardry spells. When dispelled, gain 1 bone.
Locked
Mantle of Whispered Bones
1
Enchantment · II · Uncommon
Whenever you cast a spell, gain 1 mana.
Locked
Mirror Image
1
Summon Creature · II · Common
Summon two 1/1 Mirror Images.
Locked
Momentum Strike
1
Instant · II · Common
Target creature you control attacks two adjacent opposing creatures with one strike.
Locked
Nether Bolt
1
Instant · II · Common
Deal 2 damage to target creature.
Locked
Pacifism
2
Enchantment · II · Common
Tap target enemy creature; it does not untap (it cannot act or cast).
Locked
Pain Spike
1
Instant · II · Common
Deal 3 damage to target creature; the damage cannot be reduced or prevented.
Locked
Perfection
1
Enchantment · II · Common
Each successful attack target creature you control lands stacks +1/+1; resets when it misses.
Locked
Protection
1
Enchantment · II · Common
Target creature gets +1 armor (reduces damage by 1) until end of turn.
Locked
Pulse of Embers
1
Instant · II · Common
Instant - Circle II (1 mana). Deal 2 fire damage to any target. If it would destroy a construct, banish it instead.
Locked
Radiant Convocation
1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.
Locked
Reassignment
1
Instant · II · Common
Move 2 workers from your altar to your quarry.
Locked
Remove Curse
1
Instant · II · Common
Remove all negative enchantments from target creature.
Locked
Resonant Shale
1
Land · II · Uncommon
Raise your altar by 1 (produces +1 mana each turn).
Locked
Resonant Unbinding
1
Instant · II · Uncommon
Counter the next spell the opponent casts; they lose 1 mana.
Locked
Reveal
2
Sorcery · II · Common
Reveal your opponent's spellbook for the rest of the game.
Locked
Rippling Focus
1
Instant · II · Common
Instant - Circle II (1 Mana): Target spell you cast this turn resolves twice if it deals damage or restores life.
Locked
Runeblade Invocation
1
Sorcery · II · Common
Destroy one creature of choice. If its bones bear a sigil, gain +1 Wizardry until end of turn.
Locked
Runefall Basin
1
Land · II · Uncommon
Raise your altar by 1 (produces +1 mana each turn); you take 1 damage.
Locked
Runefeather Gust
1
Instant · II · Common
Counter the opponent's next spell.
Locked
Runeshard Surge
1
Sorcery · II · Common
Destroy up to one minor construct or rune. Gain 1 temporary mana until end of turn.
Locked
Runestone Convergence
1
Enchantment · II · Common
Ongoing: whenever you cast a spell, gain 1 mana.
Locked
Runestone Echo
1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.
Locked
Runestone Hollow
1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).
Locked
Runestone Plateau
1
Land · II · Uncommon
Raise your altar by 1 (it produces +1 mana each turn).
Locked
Runestone Resonance
1
Enchantment · II · Common
Tap: channel 1 mana into your spellbook; if a rune within pulses, gain +1 Wizardry until end of phase.
Locked
Runestone Vale
1
Land · II · Common
Tap: Add 1 mana of any color. When you spend this mana on Wizardry, it heals 1 damage to you.
Locked
Runic Infusion
1
Sorcery · II · Common
Choose a construct or ally; it gains +2 Wizardry until end of turn, then lose 1 bone.
Locked
Runic Jolt
1
Sorcery · II · Common
Deal 2 damage to any target. If it destroys a construct or barrier, gain 1 mana.
Locked
Runic Pulse
1
Sorcery · II · Common
Deal 2 damage to target foe or creature. If a structure is destroyed this way, gain 1 Mana.
Locked
Runic Tether
1
Enchantment · II · Common
Freeze an opposing creature (it cannot act until freed).
Locked
Shadow Jump
1
Instant · II · Common
Teleport target creature you control to any hex within 4 spaces.
Locked
Shatter
2
Instant · II · Common
Destroy target enemy artifact.
Locked
Shattercoil Rebuke
1
Instant · II · Common
Counter the next spell the opponent casts; gain 1 mana.
Locked
Shatterglass Reprieve
1
Instant · II · Common
Counter the next spell the opponent casts.
Locked
Shattertrace Echo
1
Sorcery · II · Uncommon
Destroy target construct or ward. Its controller loses 1 Vital. Gain 1 Mana if it was a construct.
Locked
Shiver Mark
1
Instant · II · Common
Instant, Circle II - Cost 1 Mana. Target creature loses 1 Power until end of turn. If it's struck, freeze it for 1 round.
Locked
Sigil of Anchored Light
1
Enchantment · II · Common
Raise your wall by 3.
Locked
Sigil of Whispering Dust
1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.
Locked
Silent Hourglass
1
Summon Artifact · II · Common
Summon a 2/2 Hourglass artifact and banish target enemy creature.
Locked
Sleep
1
Enchantment · II · Common
Freeze an opposing creature (it cannot act until freed).
Locked
Solstice Crossing
1
Land · II · Common
Tap: Add 1 mana of any color. When you use this to cast a spell, gain +1 Wizardry until end of turn.
Locked
Stonevein Shelf
1
Land · II · Common
Tap: Add 1 mana. When this enters play, you may channel 1 mana to mend an allied structure for 2 integrity.
Locked
Strength
1
Enchantment · II · Common
Target creature deals +2 damage on its next attack.
Locked
Summon Argent Automaton
1
Summon Artifact · II · Uncommon
Summon a 2/2 artifact construct. Tap: prevent 1 damage to a target ally this turn.
Locked
Summon Argent Loomwright
1
Summon Artifact · II · Uncommon
Create a 1/2 Argent Construct. When it enters, you may untap another artifact you control.
Locked
Summon Argent Owl
1
Summon Creature · II · Uncommon
At Circle II, spend 1 mana to summon a 1/2 flying construct. Tap: Scry through your spellbook for clarity.
Locked
Summon Blood Acolyte
3
Summon Creature · II · Common
Summon a 1/2 Blood Acolyte. When it enters play, gain 3 mana.
Locked
Summon Brass Familiar
1
Summon Artifact · II · Common
Cost 1 Mana. Summon a 1/1 Construct with 'Tap: Add 1 mana of any color to your pool.'
Locked
Summon Brass Sentinel
1
Summon Artifact · II · Common
Create a 2/2 Brass Sentinel artifact.
Locked
Summon Bronze Hare
1
Summon Creature · II · Common
Cost 1 Mana. Summon a 1/1 construct beast with Haste. When it dies, gain 1 temporary Mana next turn.
Locked
Summon Clayfield Ram
1
Summon Creature · II · Common
Summon a 2/2 creature. When it enters the field, restore 1 of your Bones.
Locked
Summon Clockglass Serpent
1
Summon Artifact · II · Common
Create a 0/2 Artifact Serpent. Tap: Gain 1 mana if you control another summon.
Locked
Summon Copper Guardian
1
Summon Artifact · II · Common
Conjure a 2/2 Artifact Guardian with Ward 1. When it enters, gain 1 temporary Armor until your next turn.
Locked
Summon Copper Owl
1
Summon Artifact · II · Common
Cost 1 Mana. Summon a 1/1 Artifact Owl with: Tap: Gain 1 Mana if you control another Artifact.
Locked
Summon Earthen Spriggan
1
Summon Creature · II · Common
Conjure a 1/2 creature. When it enters play, restore 1 bone if your tower is intact.
Locked
Summon Emberclaw Scavenger
1
Summon Creature · II · Common
Cost: 1 mana. Circle II Summon Creature. 2/1. When it enters, it burns for 1 damage to a chosen foe's creature.
Locked
Summon Emberfox Pup
1
Summon Creature · II · Common
Create a 1/1 Beast with haste. When it attacks, it gains +1 power until end of turn.
Locked
Summon Ember Hound
1
Summon Creature · II · Common
Summon a 2|1 creature with Firebite: When it attacks, it deals 1 fire damage to any target.
Locked
Summon Emberling
1
Summon Creature · II · Uncommon
Circle II - Cost 1 Mana. Summon a 2/1 fiery elemental. It gains +1 attack if any other summon has perished this turn.
Locked
Summon Embermaw Cub
1
Summon Creature · II · Uncommon
Create a 2/1 Fire Beast. When it enters play, it deals 1 damage to each foe's tower.
Locked
Summon Flame Imp
3
Summon Creature · II · Common
Summon a 1/1 Flame Imp. When it dies, deal 2 damage to the opponent.
Locked
Summon Gearwight Scribe
1
Summon Artifact · II · Common
Create a 1/1 Artifact Servitor.
Locked
Summon Gilded Servo
1
Summon Artifact · II · Common
Create a 1/1 Artifact Construct with 'Tap: Add 1 mana of any color.'
Locked
Summon Ironlace Relic
1
Summon Artifact · II · Uncommon
Circle II - Cost 1 mana. Summon a 1/2 Construct. Tap: Add 1 mana of any color usable only for Wizardry.
Locked
Summon Iron Warden
1
Summon Artifact · II · Common
Cost 1 Mana. Summon a 1/1 Artifact Guardian with Armour 1 that guards your spellbook until destroyed.
Locked
Summon Jade Lynx
1
Summon Creature · II · Uncommon
Summons a swift Lynx with 2 Power, 1 Endurance. When it enters, gain +1 Bones for each adjacent creature.
Locked
Summon Rattlesnake
3
Summon Creature · II · Common
Summon a 1/1 Rattlesnake (intelligence 2) with 2 mana, regenerating 1. Tap: give the opponent lesser poison (1).
Locked
Summon Runic Owl
1
Summon Artifact · II · Common
Summon a 1/1 flying artifact Owl.
Locked
Summon Runic Sentinel
1
Summon Artifact · II · Common
Conjure a 0/2 guardian construct: while it stands, you cannot lose.
Locked
Summon Silverfang Construct
1
Summon Artifact · II · Uncommon
Create a 2/2 Artifact Beast with 'Tap: Add 1 mana of any color usable only for Wizardry spells.'
Locked
Summon Terracline Basilisk
1
Summon Creature · II · Uncommon
Summon a 3/2 creature. When it enters, you may destroy a construct or artifact bound to an opposing Wizardry.
Locked
Summon Verdant Drakel
1
Summon Creature · II · Common
Circle II - Cost 1 Mana. Summon a 2/2 drakel beast. When it enters, gain 1 bone if your tower is undamaged.
Locked
Summon Willow Strider
1
Summon Creature · II · Common
Summons a 2|2 creature. When it enters, restore 1 bone to your spellbook if you control a Grove.
Locked
Sunwoven Terrace
1
Land · II · Common
Raise your altar by 1 (it produces +1 mana each turn).
Locked
Veilflare Denial
1
Instant · II · Uncommon
Counter the opponent's next spell.
Locked
Veilfract Sigil
1
Enchantment · II · Uncommon
Whenever you cast a spell, you may pay 1 Mana. If you do, restore 1 bone or dispel a minor enchantment.
Locked
Veilroot Covenant
1
Enchantment · II · Uncommon
At the start of each upkeep, you may tap up to one untapped land; if you do, gain 1 mana of any color.
Locked
Veilstitch Harmony
1
Enchantment · II · Common
Whenever you cast a spell, gain 1 mana.
Locked
Veilstitch Requital
1
Sorcery · II · Uncommon
Banish target enchantment. Its Wizard attains +1 Bones until end of turn.
Locked
Vein Pulse
1
Instant · II · Common
Instant - Circle II (1 Mana). Target construct or barrier loses all Runic stability until end of turn.
Locked
Whirlwind
1
Instant · II · Common
Deal damage to every opposing creature equal to one of your creatures' power.
Locked
Whispering Oath
1
Enchantment · II · Uncommon
When cast, choose a creature; it gains +1 spirit until dispelled. If it falls, regain 1 mana.
Locked
Whispering Steppe
1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).
Locked
Willowheart Glade
1
Land · II · Common
Raise your altar by 1 (it produces +1 mana each turn).
Locked
Wraithbone Hollow
1
Land · II · Common
Raise your altar by 1 (produces +1 mana each turn).
Locked
Abduct
4
Instant · III · Uncommon
Return target enemy creature to its owner's spellbook.
Locked
Amberfold Terrace
5
Land · III · Common
When this enters the field, restore 2 bones. Tap: Add 1 mana of any color used in your spellbook.
Locked
Animate Artifact
3
Enchantment · III · Uncommon
Target artifact you control becomes a 3/3 creature; if you have none, summon a 3/3 Animated Relic.
Locked
Animate Dead
5
Instant · III · Uncommon
Return target creature destroyed this turn to play as a 1/1 Zombie token under your control.
Locked
Ashen Veilburst
5
Sorcery · III · Uncommon
Destroy target construct or barrier. Each Wizard loses 2 bones for every barrier dispelled this way.
Locked
Ashveil Manifest
5
Sorcery · III · Common
Each rival Wizard sacrifices one construct or structure. You gain 2 bones for each destroyed this way.
Locked
Aurichalcum Terrace
5
Land · III · Common
Circle III - Cost 5 Mana. Tap: Add 2 Mana of any one color. If unused by end of turn, lose 1 Mana next turn.
Locked
Aurora Crucible
5
Enchantment · III · Uncommon
At the start of each of your turns, gain 1 mana.
Locked
Bless
5
Enchantment · III · Common
Target creature gets +1/+1 (attack & life) for the rest of the game.
Locked
Blessing of Stone
4
Enchantment · III · Common
Your wall and tower each gain 6.
Locked
Bombard
5
Instant · III · Uncommon
Deal 5 damage to target hex and any creature on it.
Locked
Bone Harvest
5
Sorcery · III · Common
Exile every creature from the opponent's graveyard; gain 1 mana and 1 life for each.
Locked
Brimstone Veil
5
Sorcery · III · Common
Deal 4 damage to all foes; their next defense roll is made at disadvantage this turn.
Locked
Candlewake Reprisal
5
Instant · III · Uncommon
Counter the opponent's next spell; deal 4 damage to the opponent.
Locked
Chasm of Blooming Ash
5
Land · III · Rare
Tap: Gain 1 mana. When you cast a Fire or Nature spell this turn, gain +1 Wizardry until end of turn.
Locked
Chorus of Broken Time
5
Enchantment · III · Rare
At end of each turn, untap one spellbook. Then, each Wizard loses 1 Mana for each spellbook untapped this way.
Locked
Cinderleaf Terrace
5
Land · III · Uncommon
Tap: Add 1 Mana of any color. When spent on Wizardry spells, gain 1 temporary Bone.
Locked
Cinderwell Crossing
5
Land · III · Common
When you cast Cinderwell Crossing, restore 2 bones and gain Tap: Add 1 mana of any color.
Locked
Circle Lock II
6
Enchantment · III · Uncommon
Your opponent cannot cast spells of Circle II while this is in play.
Locked
Circle Lock III
7
Enchantment · III · Uncommon
Your opponent cannot cast spells of Circle III while this is in play.
Locked
Cleansing Winds
5
Instant · III · Uncommon
All your creatures gain 2 life and lose all poison + curse counters.
Locked
Compel
5
Instant · III · Uncommon
Gain control of target enemy creature until the start of your next turn.
Locked
Concord of Hollow Flame
5
Enchantment · III · Rare
Ongoing: whenever you cast a spell, raise your wall by 2.
Locked
Concrete
5
Instant · III · Uncommon
Exile every creature in the opponent's graveyard; they can never be raised.
Locked
Crucible Veinburst
5
Sorcery · III · Rare
Destroy up to two Constructs or Fortifications. Each Wizardry source you control gains +1 focus until end of turn.
Locked
Dispel Evil
5
Instant · III · Uncommon
Destroy target undead or summoned-evil creature.
Locked
Divine Fury
5
Enchantment · III · Uncommon
All your creatures get +1 attack until end of turn.
Locked
Dragon Scroll
4
Instant · III · Common
Deal 6 flying siege damage to the opponent (over the wall, onto the tower).
Locked
Dryad Allure
5
Enchantment · III · Uncommon
Freeze an opposing creature (it cannot act until freed).
Locked
Echoes of Serenity
5
Enchantment · III · Common
Ongoing: whenever you cast a spell, restore 2 life.
Locked
Echofire Convergence
5
Sorcery · III · Uncommon
Deal 4 fire damage to one target. If it dies, regain 2 mana instantly.
Locked
Echoflare Reclamation
5
Sorcery · III · Rare
Destroy target construct or barrier. Gain Mana equal to half its Circle, rounded down.
Locked
Echoforge Subversion
5
Sorcery · III · Common
Destroy target construct or magical focus; its controller loses 2 bones and gains no mana this turn.
Locked
Echoing Hollow
5
Land · III · Common
You may spend 1 mana to tap this Land and gain +1 Wizardry until end of turn.
Locked
Echoing Sanctum
5
Enchantment · III · Rare
Whenever you cast a spell, gain 1 mana.
Locked
Echo of the Splintered Gate
5
Sorcery · III · Rare
Destroy target construct or ward. Each Wizard loses 1 bone for every rune linked to it.
Locked
Echoquartz Tributary
5
Land · III · Uncommon
At Circle III, pay 5 Mana: restore 2 Bones and channel +1 Wizardry until end of turn.
Locked
Echorift Hollow
5
Land · III · Common
When cast, choose an empty Land slot; it fills with mana echoes that grant +1 Wizardry next turn.
Locked
Emberstrand Hollow
5
Land · III · Common
Tap: Add 1 mana of any color. Spend this mana only to cast Wizardry or restore bones.
Locked
Empower
4
Enchantment · III · Rare
Target creature you control gets +4/+4 and becomes a caster (intelligence 3): tap to deal 2 damage.
Locked
Enemy of One
5
Enchantment · III · Uncommon
Choose a creature; your creatures deal +2 damage to it but -1 damage to all others until end of turn.
Locked
Essence of Wind
5
Enchantment · III · Uncommon
Tap all opposing creatures (they cannot act this turn).
Locked
Ethereal Voyage
5
Enchantment · III · Uncommon
Your wizard is untargetable by opposing spells for 1 turn.
Locked
Evaporate
5
Instant · III · Common
Drain the opponent's moat away and reduce their wall by 3.
Locked
Fireball
5
Instant · III · Common
Deal 4 damage to target creature or wizard.
Locked
Forced Labor
5
Sorcery · III · Common
Add 2 workers to your quarry (it builds wall and tower each turn).
Locked
Fractured Pulse
5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.
Locked
Frostlash
5
Instant · III · Common
Instant, Circle III - Cost 5 Mana. Target creature takes 4 frost damage and its speed halves until next dawn.
Locked
Gift of Life
5
Instant · III · Uncommon
Return target creature you control destroyed this turn to its starting hex with full life.
Locked
Gift of Renewal
5
Enchantment · III · Uncommon
Ongoing: at the start of each of your turns, heal yourself 1.
Locked
Glimmerfen Verge
5
Land · III · Common
Tap: Add 1 mana of any color. When an enchantment enters your spellbook, gain 1 life.
Locked
Glimmervault Terrace
5
Land · III · Common
When this Land enters your circle, gain 2 mana and you may banish one spell from any spellbook.
Locked
Gold Rush
5
Sorcery · III · Common
Raise your altar by 3 (it makes +3 more mana each turn).
Locked
Gravetide Banishment
5
Sorcery · III · Common
Destroy up to two non-ghost entities. Each bones used amplifies damage by 1 until end of turn.
Locked
Greater Poison
4
Instant · III · Uncommon
The opponent gains greater poison: 2 damage at the start of each of their turns until cured.
Locked
Hollowglass Crossing
5
Land · III · Common
When this Land enters play, gain 1 Mana. Tap: Add 1 Mana of any color used in your spellbook.
Locked
Horizonbinding Veil
5
Enchantment · III · Common
Ongoing: at the start of each turn, gain 2 mana.
Locked
Horrific Beast
5
Enchantment · III · Uncommon
Target creature you control becomes a 5/5 Beast for 2 turns; afterwards it dies.
Locked
Lignify
3
Enchantment · III · Uncommon
Target enemy creature's power becomes 0.
Locked
Magic Lock
5
Enchantment · III · Common
Raise your wall by 5.
Locked
Mantle of Distant Echoes
5
Enchantment · III · Common
At the start of each of your turns, gain 1 mana.
Locked
Mantle of Quiet Resolve
5
Enchantment · III · Common
Gain 2 mana and raise your wall by 3.
Locked
Mantle of the Reclaimer
5
Enchantment · III · Common
Ongoing: whenever you cast a spell, gain 1 mana.
Locked
Mark of Death
3
Enchantment · III · Uncommon
Target creature you control gains deathtouch.
Locked
Mind Flay
4
Instant · III · Uncommon
The opponent loses 2 intelligence and 2 mana.
Locked
Mindreader
4
Summon Creature · III · Uncommon
Summon a 1/2 Mindreader (intelligence 3) with 1 mana, regenerating 1. Tap: reveal your opponent's spellbook.
Locked
Mind Rot
5
Enchantment · III · Uncommon
The opponent loses 2 mana.
Locked
Mirrorbreak Reversal
5
Instant · III · Uncommon
Counter the opponent's next spell; deal 3 damage to the opponent.
Locked
Mirrorflare Reprisal
5
Instant · III · Uncommon
Counter the next spell the opponent casts; deal 3 damage to them.
Locked
Mirror Shatter
5
Sorcery · III · Uncommon
Destroy one illusion or reflection in any spellbook. Each Wizard loses 1 Mana per illusion dispelled.
Locked
Naturalize
3
Instant · III · Common
Destroy target enemy artifact or enchantment.
Locked
Nature's Fury
5
Summon Creature · III · Uncommon
Summon a 2/2 Swarm of Bees.
Locked
Necromancer's Pact
5
Instant · III · Uncommon
Pay 3 life; return a creature from your graveyard to play, or summon a 2/2 Shade.
Locked
Omenfold Confluence
5
Enchantment · III · Rare
At the start of each turn, you may spend 1 mana; if you do, copy the last spell cast this duel, ignoring its cost.
Locked
Orryx Hollow
5
Land · III · Rare
Tap: Add 1 mana of any color. When banished, restore 2 bones to your spellbook instead.
Locked
Phyrexian Forge
3
Sorcery · III · Uncommon
Pay 6 life; raise your tower by 8.
Locked
Pickpocket
4
Instant · III · Common
Gain control of target enemy artifact.
Locked
Poison
5
Enchantment · III · Common
The opponent gains poison: 1 damage at the start of each of their turns until cured.
Locked
Poison Strike
5
Instant · III · Uncommon
Deal 4 damage to target creature + place a Poison counter (1 dmg/turn until cured).
Locked
Prismatic Rebuttal
5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.
Locked
Pulse of Fractured Earth
5
Sorcery · III · Common
Destroy up to two non-flying constructs. Banish their bones; each Wizardry gains +1 mana next turn.
Locked
Purge Magic
5
Instant · III · Uncommon
Destroy all enchantments on target creature (yours or opposing).
Locked
Radiant Bind
5
Enchantment · III · Common
Ongoing: at the start of each turn, the opponent loses 1 mana.
Locked
Resonant Aegis
5
Enchantment · III · Common
Ongoing: whenever you cast a spell, raise your wall by 2.
Locked
Riftglass Rebuttal
5
Instant · III · Rare
Counter the next spell the opponent casts; they lose 3 mana.
Locked
Riftstone Reversal
5
Instant · III · Common
Counter the opponent's next spell; they lose 2 mana.
Locked
Rite of Passage
5
Sorcery · III · Uncommon
Sacrifice a creature you control; gain 3 mana, restore 3 life, and raise your wall by 3.
Locked
Runebloom Terrace
5
Land · III · Uncommon
At Circle III, pay 5 Mana: Channel growth; each ally gains +2 Vital and +1 Wizardry for 2 turns.
Locked
Runebound Crossing
5
Land · III · Common
Cost 5 Mana. Create a Land. Tap: Add 1 Mana of any color. When built, gain +1 Wizardry this turn.
Locked
Runebound Harmony
5
Enchantment · III · Uncommon
Whenever you cast a spell, gain 1 mana.
Locked
Runebound Orchard
5
Land · III · Common
Raise your altar by 1 (it produces +1 mana each turn).
Locked
Runebreak Surge
5
Instant · III · Common
Instant - Circle III (5 Mana). Dispel target spell. If it was a binding or summon, banish its bones instead.
Locked
Runepulse Severance
5
Sorcery · III · Common
Destroy target construct or barrier. Each Wizard loses 1 mana for every rune it held.
Locked
Runestone Glade
5
Land · III · Uncommon
Raise your altar by 1 (it produces +1 mana each turn).
Locked
Runestone Marsh
5
Land · III · Common
Tap: Gain 1 mana of any color. When tapped, Wizards regain 1 life if they command any Bones.
Locked
Runestone Oasis
5
Land · III · Rare
Gain 2 mana and cure poison on yourself.
Locked
Runestone Orchard
5
Land · III · Common
Add 1 mana of any color. When tapped, gain 1 life if you control another Land spell in your spellbook.
Locked
Runic Detonation
5
Sorcery · III · Common
Deal 4 damage to a target structure or creature. If a construct is destroyed this way, gain 2 mana.
Locked
Runic Forge Construct
5
Summon Artifact · III · Common
Summon a 1/3 Runic Forge Construct artifact.
Locked
Sabotage
5
Instant · III · Common
Reduce the opponent's altar by 3.
Locked
Sacred Journey
5
Instant · III · Uncommon
Move one of your creatures up to 4 hexes in a straight line.
Locked
Sanctify Lands
6
Enchantment · III · Uncommon
Raise your altar, quarry, and mage tower by 2 each, entrenching your economy.
Locked
Sanctuary
6
Instant · III · Common
Restore 10 life to your wizard.
Locked
Sanctum of Falling Sand
5
Land · III · Uncommon
Raise your altar by 2 (it produces +2 mana each turn).
Locked
Second Wind
4
Instant · III · Uncommon
Untap all creatures you control so they can act again.
Locked
Sever Vital Flow
5
Sorcery · III · Common
Target creature loses 4 Health. If it would survive, its next attack deals half damage this round.
Locked
Shattercoil Riposte
5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.
Locked
Shatter Essence
5
Sorcery · III · Common
Choose a creature. It loses all enchantments and takes 4 damage. You gain Mana equal to half its Circle.
Locked
Shatter Pulse
5
Instant · III · Common
Instant. Cost 5 Mana. Target construct or magical barrier is destroyed. You regain 2 Mana.
Locked
Shatter the Veins
5
Instant · III · Uncommon
Instant - Circle III (5 Mana). Banish target construct or barrier. Its owner loses 2 Mana.
Locked
Shifting Mirage Dunes
5
Land · III · Uncommon
Every enemy creature gets -2 toughness.
Locked
Sigil of the Quiet Forge
5
Enchantment · III · Uncommon
Ongoing: at the start of each of your turns, raise one of your towers by 1.
Locked
Sigil of Turning Ash
5
Enchantment · III · Common
Banish target enemy enchantment.
Locked
Sigil of Withering Light
5
Enchantment · III · Rare
Ongoing: at the start of each turn, the opponent loses 1 mana.
Locked
Sinkhole
5
Sorcery · III · Uncommon
Destroy target enemy land and reduce their quarry by 2.
Locked
Slayer Strike
4
Instant · III · Common
Destroy target enemy creature.
Locked
Soul Harvest
6
Sorcery · III · Uncommon
Exile up to three creatures from the opponent's graveyard; gain 1 mana for each.
Locked
Soul Siphon
4
Instant · III · Uncommon
Destroy target enemy creature; gain 4 mana.
Locked
Soul Trap
3
Enchantment · III · Uncommon
Exile a creature from any graveyard (it can never be raised).
Locked
Spell Plague
5
Enchantment · III · Uncommon
Target opposing creature takes 2 damage every time its controller casts a spell, for the rest of the game.
Locked
Spell Shield
3
Enchantment · III · Uncommon
Counter the next spell the opponent casts.
Locked
Spell Trigger
5
Enchantment · III · Uncommon
Trap a spell on a hex; first opposing creature to enter triggers it on themselves.
Locked
Stone Form
5
Enchantment · III · Uncommon
Target creature you control gets +3 armor but -2 movement for the rest of the game.
Locked
Stone Rain
4
Sorcery · III · Common
Destroy target enemy land; if they have none, reduce their altar by 3.
Locked
Stoneveil Meadow
5
Land · III · Common
Tap: Gain 1 mana of any color. If used for Wizardry, gain 1 additional green mana this turn.
Locked
Stormgraven Terrace
5
Land · III · Common
Tap: Add 1 Mana of any color. When cast, you may spend 2 Mana to restore 2 bones to your spellbook.
Locked
Strangle
5
Enchantment · III · Uncommon
The opponent suffers poison 2 (takes 2 damage at the start of each of their turns until cured).
Locked
Summon Aether Engine
5
Summon Artifact · III · Rare
Cost 5 Mana. Summon a 3/3 Artifact Construct with 'Tap: Restore 1 Mana' and 'When destroyed, gain 2 Bones.'
Locked
Summon Argent Harvester
5
Summon Artifact · III · Common
Circle III - 5 Mana - Summon an Artifact construct (2/4). Tap: Gain 1 mana each time an Artifact enters your field.
Locked
Summon Ashfang Drake
5
Summon Creature · III · Uncommon
Cost 5 Mana. Summon a 3/3 flying Drake. When it enters, banish one enemy lesser creature.
Locked
Summon Basalt Charger
5
Summon Creature · III · Common
Cost 5 Mana. Summon a 4/4 creature. When it enters play, you may Tap 2 Mana to give it Rush this turn.
Locked
Summon Basalt Hound
5
Summon Creature · III · Common
Create a 3/3 Earthen Beast. When it enters, you may destroy target fragile construct.
Locked
Summon Basalt Panther
5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Creates a 4/3 creature. When it enters the field, you may destroy one lesser construct.
Locked
Summon Basalt Strider
5
Summon Creature · III · Common
Circle III - 5 Mana. Summon a 3/4 elemental. When it enters, bolster your tower by 2.
Locked
Summon Bonecharger
5
Summon Creature · III · Common
Cost 5 Mana. Conjure a skeletal beast with 6 Health and 4 Attack. It gains +1 Attack when bones are spent.
Locked
Summon Brass Golem
5
Summon Artifact · III · Common
Create a 3/4 Construct artifact with: 'Tap: Gain 1 Mana of any color until end of turn.'
Locked
Summon Brass Juggernaut
5
Summon Artifact · III · Common
Circle III - Cost 5 Mana. Summon a 5/5 Construct with 'Tap: Deal 2 damage to any creature or Wizard.'
Locked
Summon Bronze Reclaimer
5
Summon Artifact · III · Common
Cost 5 mana. Conjure a 3/3 Bronze Reclaimer Artifact that restores 1 spent mana when another Artifact is banished.
Locked
Summon Bronze Vanguard
5
Summon Artifact · III · Common
Summon a bronze guardian construct (3/3). When it enters, you may Tap it to gain 2 ward until your next turn.
Locked
Summon Chromatic Crucible
5
Summon Artifact · III · Uncommon
Circle III - Cost 5 Mana. Conjure a color-shifting artifact sentinel; Tap: gain 1 mana of any hue each turn.
Locked
Summon Clockwork Chimera
5
Summon Artifact · III · Rare
Summon a mechanical chimera (5/5). When cast, choose: flight, flame breath, or fanged rush.
Locked
Summon Crimson Mantid
5
Summon Creature · III · Uncommon
Summon a 3/3 Mantid with Quick Strike. When it enters, you may tap it to destroy one lesser creature.
Locked
Summon Emberhide Stalker
5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Summon a 3/3 Beast. Tap: Emberhide Stalker deals 1 damage to any target that attacked this turn.
Locked
Summon Ember Wolf
5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Summons a fiery wolf (2 Power, 2 Endurance). Tap: Deal 1 fire dmg to a foe.
Locked
Summon Familiar
5
Summon Creature · III · Uncommon
Summon a 1/2 Familiar creature.
Locked
Summon Gearbound Relic
5
Summon Artifact · III · Common
Cost 5 Mana. Summon a 2/4 Artifact Construct with 'Tap: Repair target Artifact for 2 durability.'
Locked
Summon Granite Tusker
5
Summon Creature · III · Common
Circle III - Cost 5 Mana. Summons a 4/4 creature. When it enters, your tower gains +2 Armor.
Locked
Summon Hollow Locket
5
Summon Creature · III · Common
Cost 5 Mana. Summon a 3/3 Ghost. When it enters, banish one random spirit from your bones to heal 2 Health.
Locked
Summon Ironclad Golem
5
Summon Artifact · III · Common
Cost 5 Mana. Summons a durable Artifact sentinel with 6 Armor and can Taunt one foe each round.
Locked
Summon Iron Lantern
5
Summon Artifact · III · Common
Create a 1/3 Iron Lantern artifact.
Locked
Summon Ironleaf Warden
5
Summon Artifact · III · Common
Cost 5 Mana. Summon a 2/4 Artifact guardian; when summoned, restore 1 structure to your tower.
Locked
Summon Ironshell Myrmidon
5
Summon Creature · III · Uncommon
Cost 5 Mana. Summon a 4/4 Construct. When it enters, gain 1 Armor and each foe loses 1 Armor.
Locked
Summon Jadefang Tiger
5
Summon Creature · III · Common
Summon a 3/3 Beast. When it enters, you may expend 1 mana to let it gain Swiftstrike this turn.
Locked
Summon Marble Gryphon
5
Summon Creature · III · Uncommon
Cost 5 Mana. Conjure a loyal Marble Gryphon (4 Power, 3 Endurance) that gains +1 Power when defending a tower.
Locked
Summon Moat
5
Sorcery · III · Common
Raise your moat by 3 (the moat soaks ground damage before your wall).
Locked
Summon Prism Warden
5
Summon Artifact · III · Rare
Summon a Prism Warden artifact and counter the next spell the opponent casts.
Locked
Summon Quartzmane Stalker
5
Summon Creature · III · Uncommon
Summon a 3/3 Construct Beast. Tap: Spend 1 mana to grant it +1/+0 until end of turn.
Locked
Summon Runeclaw Drake
5
Summon Creature · III · Uncommon
Circle III - Cost 5 Mana. Summons a flying drake (4 Power, 3 Vitality). Tap: Deal 1 fire damage to a target.
Locked
Summon Silvermane Guardian
5
Summon Creature · III · Uncommon
Circle III - 5 Mana - Summon a 3/4 Beast with Vigilant Step. When it enters, bolster one ally creature +1/+1.
Locked
Summon Stonehide Tortoise
5
Summon Creature · III · Common
Summons a 2/6 creature. When cast, you gain +1 Armor. Tap: absorb 2 damage targeted at your tower.
Locked
Summon Terrashade Warden
5
Summon Creature · III · Common
Summon a 3/4 earthen guardian; Tap: Prevent 2 damage to your structures this turn.
Locked
Summon Thornback
4
Summon Creature · III · Uncommon
Summon a 1/5 Thornback. Whenever it takes damage, deal 1 damage to the opponent.
Locked
Summon Vault Guardian
4
Summon Creature · III · Uncommon
Summon a 0/6 Vault Guardian. When it leaves play, gain 4 mana.
Locked
Summon War Drummer
5
Summon Creature · III · Uncommon
Summon a 1/3 War Drummer. Whenever you cast a spell, raise your wall by 2.
Locked
Sunshard Reprieve
5
Instant · III · Uncommon
Counter the next spell the opponent casts; restore 3 life.
Locked
Swords to Plowshares
3
Instant · III · Uncommon
Sacrifice a creature you control; add 2 workers to your altar.
Locked
Telekinesis
5
Instant · III · Common
Move one creature you control 1 hex without using its movement.
Locked
Teleport
5
Instant · III · Rare
Remove ANY creature on the board (yours or opposing) from the game. At end of next turn it returns; the caster (you) chooses any unoccupied hex for its placement.
Locked
Temporal Fracture
5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.
Locked
Umberlace Threshold
5
Land · III · Common
Tap: Add 1 mana of any color. When tapped, if you control 3 or more Lands, gain 1 temporary ward.
Locked
Unlock
5
Instant · III · Common
Destroy target Magic Lock or wall enchantment.
Locked
Veilbound Aegis
5
Enchantment · III · Common
At the start of each of your turns, raise your wall by 2.
Locked
Veilburn Invocation
5
Sorcery · III · Uncommon
Destroy target ward or protective enchantment; if dispelled, its caster loses 3 life.
Locked
Veilpierce Dissolution
5
Instant · III · Common
Counter the next spell the opponent casts.
Locked
Veilrend Invocation
5
Instant · III · Uncommon
Counter the opponent's next spell.
Locked
Veilrend Surge
5
Instant · III · Common
Counter the next spell your opponent casts; deal 3 damage to them.
Locked
Veilrift Reprisal
5
Instant · III · Common
Counter the next spell the opponent casts; they lose 2 mana.
Locked
Veilshard Reprisal
5
Instant · III · Common
Instant - Circle III (5 mana). Dispel target active enchantment; its Wizard takes 2 bone backlash.
Locked
Veilshatter Riposte
5
Instant · III · Common
Counter the opponent's next spell; destroy target enemy artifact.
Locked
Veilspire Rebuttal
5
Instant · III · Uncommon
Counter the next spell the opponent casts; deal 2 damage to them.
Locked
Veilwoven Reverence
5
Enchantment · III · Common
Whenever you tap mana, gain 1 ward counter; remove 3 ward counters: dispel target minor spell.
Locked
Veins of Crystal Soil
5
Land · III · Common
Land - Circle III - Cost 5 Mana - Tap: Add 2 Mana of any color. When you banish this Land, gain 3 Wizardry.
Locked
Verdant Runecradle
5
Land · III · Common
Gain 1 mana and raise your altar by 1 (it produces +1 mana each turn).
Locked
Verdant Threshold
5
Land · III · Uncommon
Raise your altar by 2 (produces +2 mana each turn).
Locked
Wall of Stone
5
Enchantment · III · Common
Raise your wall by 10.
Locked
Whispering Stonefield
5
Land · III · Uncommon
Cost 5 Mana. Tap: Add 2 Mana of any color. When you do, lose 1 Bone and gain 1 Wizardry.
Locked
Wither
5
Instant · III · Uncommon
All opposing creatures lose 2 life.
Locked
Wraith Form
5
Enchantment · III · Uncommon
Target creature you control becomes incorporeal: can't be physically attacked, can move through walls, but takes +2 damage from magic.
Locked
Annex
7
Sorcery · IV · Uncommon
Gain control of target enemy land.
Locked
Arcane Academy
10
Sorcery · IV · Uncommon
Raise your mage tower by 2, lifting your casting ceiling.
Locked
Arch Cure
10
Instant · IV · Uncommon
Remove all negative enchantments + poison from all creatures you control.
Locked
Arch Protection
10
Enchantment · IV · Uncommon
All creatures you control get +1 armor until end of turn.
Locked
Ashbinding Surge
10
Instant · IV · Uncommon
Instant - Circle IV (10 Mana). Banish any summoned being. You gain Mana equal to half its Circle.
Locked
Ash / Renewal
10
Split Spell · IV · Rare
Ash: banish one creature and scorch its bones; Renewal: restore 5 life and mend a destroyed structure.
Locked
Bastion
8
Sorcery · IV · Common
Raise your wall by 12.
Locked
Chronoload Reversal
10
Instant · IV · Uncommon
Counter the next spell your opponent casts; they lose 4 mana.
Locked
Circle Lock IV
8
Enchantment · IV · Uncommon
Your opponent cannot cast spells of Circle IV while this is in play.
Locked
Circle Lock V
9
Enchantment · IV · Uncommon
Your opponent cannot cast spells of Circle V while this is in play.
Locked
Clone
6
Summon Creature · IV · Rare
Create a copy of a creature you control (same power and toughness).
Locked
Commandeer
6
Instant · IV · Uncommon
Gain control of target enemy artifact.
Locked
Counterspell
4
Instant · IV · Rare
Counter the next spell the opponent casts (it is spent but never resolves).
Locked
Cradle of Silent Earth
10
Land · IV · Uncommon
Tap: Add 2 mana of any one color. When you spend this mana on a Land spell, gain 2 life.
Locked
Curse
10
Enchantment · IV · Uncommon
Target creature gets -2 attack and -2 armor for the rest of the game.
Locked
Disintegrate
5
Instant · IV · Uncommon
Exile target enemy creature; it cannot be reanimated.
Locked
Dunce Cap
10
Enchantment · IV · Uncommon
The opponent loses 2 intelligence.
Locked
Echoveil Nexus
10
Enchantment · IV · Rare
At the start of your turn, you may spend 2 Mana to copy a spell in your spellbook this turn.
Locked
Eclipse Invocation
10
Sorcery · IV · Rare
Each foe sacrifices a construct or loses 8 life; you gain that much life.
Locked
Epiphany
10
Sorcery · IV · Uncommon
Gain 2 intelligence, raising the circle of spells you can cast.
Locked
Fire Field
10
Enchantment · IV · Uncommon
3 hexes in a line become flaming; any creature entering or starting on them takes 3 damage.
Locked
Fortify
9
Sorcery · IV · Uncommon
Raise your wall by 10 and your tower by 5.
Locked
Fracture of Distant Suns
10
Instant · IV · Rare
Instant - Circle IV - Cost 10 Mana. Dispel any ongoing Wizardry, then banish up to three target constructs or wards.
Locked
Gravecaller
8
Sorcery · IV · Uncommon
Exile every creature from each graveyard and create a 2/2 Zombie under your control for each.
Locked
Gravedigger
8
Summon Creature · IV · Legendary
Summon a 2/3 Gravedigger and return a creature from your graveyard to play.
Locked
Gravewake Surge
10
Sorcery · IV · Uncommon
Destroy a creature; its bones rise, dealing 3 damage to all nearby enemies before crumbling.
Locked
Greater Heal
10
Instant · IV · Uncommon
Restore 8 life to your wizard OR a creature you control.
Locked
Healing Rain
6
Instant · IV · Uncommon
Restore 6 life to your wizard and 3 toughness to each creature you control.
Locked
Levy
10
Sorcery · IV · Uncommon
Add one worker to each of your buildings.
Locked
Lightning
10
Instant · IV · Uncommon
Deal 5 damage to target creature, ignoring armor.
Locked
Loom of Turning Stars
10
Sorcery · IV · Uncommon
Each opponent sacrifices a Construct or loses 5 bones. Then replenish 5 bones to your spellbook.
Locked
Mana Drain
10
Instant · IV · Uncommon
Target opposing wizard loses 3 mana (you do not gain it).
Locked
Petrified Orchard
10
Land · IV · Uncommon
Raise your altar by 2; deal 1 damage to each of the opponent's buildings.
Locked
Purify
8
Sorcery · IV · Uncommon
Destroy all enemy enchantments and artifacts.
Locked
Recall
10
Instant · IV · Uncommon
Return target creature you control to its owner's reserve; redeploy it on any unoccupied hex next turn.
Locked
Requiem of Thrice-Bound Stars
10
Sorcery · IV · Rare
Destroy up to three chosen constructs or enchantments. Each Wizard regains 3 mana for each dispelled bond.
Locked
Saltspire Oasis
10
Land · IV · Uncommon
Raise your altar by 1 (produces +1 mana each turn).
Locked
Sanction of Stillness
10
Instant · IV · Rare
Tap all enemy creatures and the opponent skips their next turn.
Locked
Sands of Undoing
10
Sorcery · IV · Uncommon
Destroy up to two target constructs or magical wards. They crumble into inert dust.
Locked
Shimmering Terrace
10
Land · IV · Uncommon
Raise your altar by 1 (produces +1 mana each turn).
Locked
Sigil of the Mutable Vein
10
Enchantment · IV · Uncommon
At the start of your turn, choose a color. All spells you cast of that color cost 2 less mana this turn.
Locked
Singing Basalt Terrace
10
Land · IV · Uncommon
Create a Land token with 'Tap: Add 1 mana of any color.' It crumbles after 3 uses.
Locked
Soulbrand Convergence
10
Sorcery · IV · Uncommon
Destroy a creature. Its bones erupt, dealing 4 damage to each other nearby creature.
Locked
Spire Surge
8
Sorcery · IV · Common
Raise your tower by 8.
Locked
Summon Aethersteel Monolith
10
Summon Artifact · IV · Rare
Cost 10 Mana. Conjure a towering Artifact sentinel with Ward: 3 and Tap: add 2 Mana each dawn.
Locked
Summon Argent Anvil
10
Summon Artifact · IV · Uncommon
Cost 10 Mana. Summon a stationary Artifact with 35 Health that grants +2 Armor to nearby allies.
Locked
Summon Argent Manticores
10
Summon Creature · IV · Uncommon
Cost 10 Mana. Conjure two 3/3 Manticores with Flying; they share attacks and defend as one entity.
Locked
Summon Argent Prospector
10
Summon Artifact · IV · Uncommon
Summons a mechanical miner with 4 Bones and Tap: add 2 mana each turn. If it is destroyed, gain 3 mana.
Locked
Summon Auric Artificer
10
Summon Artifact · IV · Uncommon
Summon a 4/6 Auric Artificer artifact.
Locked
Summon Auric Lattice
10
Summon Artifact · IV · Uncommon
Create an Artifact construct with 6 Structure and 'Tap: Add 2 mana'. If destroyed, gain 2 Wizardry.
Locked
Summon Basalt Wyvern
10
Summon Creature · IV · Uncommon
Summon a 6/6 Wyvern with Flight. When it enters the field, destroy all flimsy Walls (cost <= 4).
Locked
Summon Basilisk
7
Summon Creature · IV · Rare
Summon a 1/4 Basilisk with deathtouch: any combat damage it deals destroys that creature.
Locked
Summon Bronze Basilisk
10
Summon Creature · IV · Uncommon
Summon a 4/6 Basilisk and freeze target enemy creature (petrify).
Locked
Summon Cobalt Sentinel
10
Summon Artifact · IV · Rare
Cost 10 Mana. Summon an artifact Guardian with 6 Strength. Tap: Banish target summoned creature.
Locked
Summon Crystal Hydra
10
Summon Creature · IV · Rare
Summon a 6/6 Crystal Hydra and counter the next spell the opponent casts.
Locked
Summon Crystal Stag
10
Summon Creature · IV · Uncommon
Circle IV, Cost 10 Mana. Conjure a 4/6 beast; Tap: add +1 Mana each upkeep if terrain is stone or ice.
Locked
Summon Drake
12
Summon Creature · IV · Uncommon
Summon a 4/3 Drake (intelligence 5) with 2 mana, regenerating 1 each turn. It taps to breathe fire: 4 flying siege damage (circle 4).
Locked
Summon Forged Sentinel
10
Summon Artifact · IV · Uncommon
Summon a 0/5 Forged Sentinel artifact.
Locked
Summon Glass Serpent
10
Summon Creature · IV · Uncommon
Summons a crystalline serpent that deals 2 lightning damage when it slithers into battle. Lasts 3 turns.
Locked
Summon Goblin King
8
Summon Creature · IV · Legendary
Summon a 2/2 Goblin King. Other creatures you control get +1/+1 while it is in play.
Locked
Summon Ironspine Warden
10
Summon Artifact · IV · Uncommon
Create a 4/5 Construct with 'Tap: Gain 2 Mana'. When it's banished, gain 3 Bones.
Locked
Summon Jade Wyrmling
10
Summon Creature · IV · Uncommon
Summon a 4/4 Dragon with flying. When it enters, gain 3 life for each Circle you control beyond IV.
Locked
Summon Onyx Dreadstalker
10
Summon Creature · IV · Uncommon
Circle IV - Cost 10 Mana. Creates a 6/6 beast. Tap: Banish a foe's construct with lesser Circle.
Locked
Summon Onyx Stag
10
Summon Creature · IV · Uncommon
Cost 10 Mana. Circle IV. Summons a 6/7 beast that gains +2 Strength when your tower is attacked.
Locked
Summon Storm Roc
10
Summon Creature · IV · Uncommon
Cost 10 Mana. Summons a 6/4 flying creature. When it enters, deal 3 lightning damage to all foes.
Locked
Summon Venom Drake
12
Summon Creature · IV · Rare
Summon a 3/3 Venom Drake (intelligence 5) with deathtouch and 2 mana, regenerating 1. Tap: give the opponent greater poison (2).
Locked
Summon Verdant Warlord
10
Summon Creature · IV · Uncommon
Summon a 4/4 creature of living bark. When it enters, you may tap up to two enemy summons for 1 turn.
Locked
Summon Witch
12
Summon Creature · IV · Rare
Summon a 2/3 Witch (intelligence 8) with 4 mana, regenerating 2 each turn. She taps to cast any spell in your spellbook up to circle 8, paying its cost from her own mana.
Locked
Summon Zircon Centipede
10
Summon Creature · IV · Rare
Summons a 6/6 Zircon Construct with Swiftstrike. When it enters, destroy one target relic.
Locked
Sunforge Invocation
10
Sorcery · IV · Uncommon
Destroy up to two Constructs or Wards. Gain 2 mana for each destroyed structure.
Locked
Thornspire Crossing
10
Land · IV · Uncommon
Raise your altar by 2 (produces +2 mana each turn).
Locked
Twincast
6
Instant · IV · Rare
Choose up to two spells in your spellbook and cast both this turn, paying each spell's mana cost.
Locked
Usurp
6
Instant · IV · Uncommon
Gain control of target enemy enchantment.
Locked
Veilbound Reflection
10
Enchantment · IV · Uncommon
You may cast one extra spell this turn.
Locked
Veilnotch Disjunction
10
Instant · IV · Uncommon
Counter the next spell the opponent casts; they lose 2 mana.
Locked
Veilroot Concordance
10
Enchantment · IV · Uncommon
Raise your wall by 2 and gain 2 mana.
Locked
Veilroot Severance
10
Instant · IV · Uncommon
Instant - Circle IV (10 mana). Banish target construct or spirit. You regain mana equal to its Circle.
Locked
Verdant Hollow Nexus
10
Land · IV · Rare
Circle IV, cost 10 mana. Tap: add 3 mana of any color; if used for Wizardry, heal your tower for 6.
Locked
Vortex of Unwritten Truth
10
Sorcery · IV · Rare
Each foe discards two spells from their spellbook. Banish one of your own forgotten spells; gain 3 mana.
Locked
Aegis Sigil
20
Enchantment · V · Uncommon
Raise your wall by 5.
Locked
Aetherveil Severance
20
Instant · V · Uncommon
Counter the next spell the opponent casts; they also lose 5 mana.
Locked
Ashes / Bloom
20
Split Spell · V · Legendary
Ashes: destroy one structure, then deal 4 fire damage near its bones. Bloom: restore 8 vitality to all allies within reach.
Locked
Astral Conflux
20
Sorcery · V · Rare
Spend 20 Mana. Merge all active energies; each mage loses half current Mana, rounded up, then gains 10.
Locked
Auric Resonance
20
Enchantment · V · Uncommon
Ongoing: whenever you cast a spell, gain 2 mana.
Locked
Blade Spirits
20
Summon Creature · V · Rare
Summon a 4/2 Blade Spirit.
Locked
Chorus of Unraveling Stars
20
Enchantment · V · Legendary
At the start of each of your turns, gain +1 Intelligence.
Locked
Chronic Lash
20
Instant · V · Uncommon
Counter the opponent's next spell; they lose 10 mana.
Locked
Chronostatic Banishment
20
Instant · V · Uncommon
Counter the next spell the opponent casts, and they skip their next turn.
Locked
Chronoweave Invocation
20
Sorcery · V · Rare
Destroy all of the opponent's enchantments; they lose 10 mana.
Locked
Circle Lock VI
10
Enchantment · V · Rare
Your opponent cannot cast spells of Circle VI while this is in play.
Locked
Circle Lock VII
11
Enchantment · V · Rare
Your opponent cannot cast spells of Circle VII while this is in play.
Locked
Citrine Basin
20
Land · V · Uncommon
Tap: Add 2 mana of any one color. If used for Wizardry, gain +1 shield until end of turn.
Locked
Cryostasis
14
Sorcery · V · Rare
Tap all enemy creatures.
Locked
Deadly Poison
10
Sorcery · V · Rare
The opponent gains deadly poison: 4 damage at the start of each of their turns until cured.
Locked
Dispel Field
20
Instant · V · Uncommon
Destroy target Field enchantment on the board.
Locked
Drown the Horizon
20
Instant · V · Uncommon
Instant - Circle V (20 Mana). Banish up to two summoned beings. Their Wizard loses 10 mana for each banished.
Locked
Echo of Burning Silence
20
Sorcery · V · Rare
Destroy all non-Wizardry constructs. Then each foe loses mana equal to half the bones you control.
Locked
Exorcism
20
Instant · V · Rare
Destroy all undead and summoned creatures on the board (yours and opposing).
Locked
Fractured Barrier
20
Instant · V · Uncommon
Instantly banish one ongoing Wizardry or shield spell; its caster loses 10 bones worth of protection.
Locked
Fracture of the Last Hour
20
Sorcery · V · Uncommon
Destroy all constructs and banish their remnants. Each Wizard loses 5 bones for every construct destroyed.
Locked
Gravenreach Expanse
20
Land · V · Legendary
20 Mana. Summon Legendary Land. Tap: Add 3 Mana. Tap + 5 Mana: Banish a spell of Circle IV or less.
Locked
Hail Storm
20
Instant · V · Rare
Deal 2 damage to all creatures in a 3-hex line.
Locked
Hollowwave Terrace
20
Land · V · Uncommon
Tap: Add 2 mana of any one color. Spend only on Wizardry or Land spells.
Locked
Holy Light
20
Instant · V · Rare
Deal 5 damage to all opposing summoned/undead creatures.
Locked
Incognito
20
Enchantment · V · Uncommon
Target creature you control becomes untargetable by opposing spells until end of turn.
Locked
Judgment of the Thirteenth Hour
20
Instant · V · Legendary
Banish all enemy creatures with cost <= 10. You gain 1 Vitality for each banished creature.
Locked
Latticefire Reversal
20
Instant · V · Uncommon
Counter the next spell your opponent casts; gain 2 mana.
Locked
Lich Form
20
Enchantment · V · Rare
Target creature you control becomes undead: +3 armor, immune to poison + curses, but ineligible for healing spells.
Locked
Magic Reflection
20
Enchantment · V · Uncommon
Counter the next spell the opponent casts.
Locked
Mantle of Waking Earth
20
Enchantment · V · Uncommon
Ongoing: other creatures you control get +2 toughness.
Locked
Mind Blast
20
Instant · V · Uncommon
Deal damage to the opponent equal to your intelligence minus theirs (minimum 0).
Locked
Mirrorflare Rebuke
20
Instant · V · Uncommon
Counter the next spell your opponent casts; deal 5 damage to them.
Locked
Mirrorwake Detonation
20
Instant · V · Uncommon
Destroy target construct or barrier. Its controller takes damage equal to its mana core value.
Locked
Mountain Giant
14
Summon Creature · V · Uncommon
Summon a 7/7 Mountain Giant.
Locked
Nether Cyclone
20
Instant · V · Rare
Deal 2 damage to every creature (yours and the opponent's).
Locked
Noble Sacrifice
20
Instant · V · Rare
Destroy one of your creatures; heal your wizard for its life + attack value combined.
Locked
Oath of the Thirteenth Gate
20
Enchantment · V · Rare
Counter the next spell your opponent casts; gain 5 mana and +1 intelligence.
Locked
Omenforge Bind
20
Enchantment · V · Uncommon
Freeze target enemy permanent (it stays tapped until freed).
Locked
Paralyze
20
Enchantment · V · Uncommon
Freeze an opposing creature (it cannot act until freed).
Locked
Poison Field
20
Enchantment · V · Uncommon
Poison the opponent (1 damage at the start of each of their turns until cured).
Locked
Possess
14
Enchantment · V · Rare
Gain control of target enemy creature.
Locked
Reaper Form
20
Enchantment · V · Rare
A creature you control becomes a 5/4 Reaper with deathtouch.
Locked
Recycling Center
20
Land · V · Epic
Whenever you cast a spell, gain 1 mana.
Locked
Rift of Unmaking
20
Sorcery · V · Rare
Destroy all constructs and banish all summoned beings. Each Wizard loses 5 bones for each entity lost.
Locked
Rising Colossus
20
Summon Creature · V · Rare
Summon a 7/7 Colossus; can't move for 1 turn after summoning.
Locked
Runic Bloomfield
20
Enchantment · V · Uncommon
At the start of your turn, restore 2 Mana for each Enchantment you control sharing a Rune type.
Locked
Safety Deposit Box
20
Land · V · Epic
At the start of each of your turns, choose one: deposit up to 5 of any one resource (gems/mana/time) into the box, OR withdraw any amount. Resources in the box CANNOT be plundered, burned, or stolen by opponent spells. Limit: 1 Safety Deposit Box per board.
Locked
Sanctum of Echoed Bones
20
Enchantment · V · Rare
At the start of each of your turns, destroy an enemy creature.
Locked
Scorched Horizon
20
Sorcery · V · Uncommon
Deal 15 fire damage to all creatures. Wizards lose 5 mana for each creature destroyed this way.
Locked
Summon Aetherspire Warden
20
Summon Creature · V · Uncommon
Summon a 5/7 Construct.
Locked
Summon Archmage
14
Summon Creature · V · Legendary
Summon a 2/2 Archmage (intelligence 8) with 5 mana, regenerating 2 each turn. It taps to cast any spell in your spellbook up to circle 8, paying its cost from its own mana.
Locked
Summon Auric Crucible
20
Summon Artifact · V · Rare
Ongoing: at the start of each turn, gain 3 mana.
Locked
Summon Azure Leviathan
20
Summon Creature · V · Rare
Costs 20 Mana. Conjures a colossal sea creature with 60 HP; gains +5 HP per Wizardry tier.
Locked
Summon Creature
20
Summon Creature · V · Uncommon
Summon a 2/3 Astral Servant token under your control until end of next turn.
Locked
Summon Dread Marshal
14
Summon Creature · V · Legendary
Summon a 3/3 Dread Marshal. Other creatures you control get +2/+2 while it is in play.
Locked
Summon Fey
20
Summon Creature · V · Rare
Summon a 3/3 Fey lord; the opponent's other creatures get -1 power.
Locked
Summon Fiend
20
Summon Creature · V · Rare
Summon a 4/3 Fiend token; deals 1 splash damage to your own adjacent creatures (chaotic ally).
Locked
Summon Gilded Myriad
20
Summon Artifact · V · Uncommon
Create three Gilded Fragments (0/2 Constructs). Tap any two to combine into a 5/5 Gilded Titan.
Locked
Summon Lich
16
Summon Creature · V · Legendary
Summon a 3/4 Lich (intelligence 8) with 4 mana, regenerating 1 each turn. It taps to cast any spell in your spellbook up to circle 8, paying its cost from its own mana.
Locked
Summon Marble Stag
20
Summon Creature · V · Uncommon
Circle V - Cost 20 Mana. Summons a 6/6 creature. Tap: Gain 3 mana if your Tower exceeds an opponent's.
Locked
Summon Mercury Warder
20
Summon Artifact · V · Uncommon
Summon a 0/3 artifact Warder and counter the opponent's next spell.
Locked
Summon Molten Artificer
20
Summon Artifact · V · Uncommon
Conjure a 5/3 artifact construct.
Locked
Summon Obsidian Behemoth
20
Summon Creature · V · Rare
Cost 20 Mana. Summons a 12/12 construct; when it enters, banish all Fire and Earth spells from your spellbook.
Locked
Summon Obsidian Colossus
20
Summon Creature · V · Rare
Summons a 7/7 construct of living basalt. Taunts all foes each turn; immune to fire and poison.
Locked
Summon Obsidian Kraken
20
Summon Creature · V · Rare
Circle V - Cost 20 Mana. Conjure a 7/7 aquatic creature; when it enters, banish one enemy summon at random.
Locked
Summon Obsidian Roc
20
Summon Creature · V · Rare
Circle V, 20 Mana. Summons a 7/7 flying creature. When it enters, banish one opposing structure.
Locked
Summon Obsidian Stalker
20
Summon Creature · V · Uncommon
Spend 20 Mana to conjure a swift beast of shadow with 35 HP. Tap: it deals 10 damage to any non-undead foe.
Locked
Summon Phoenix
14
Summon Creature · V · Legendary
Summon a 4/2 Phoenix. When it dies, summon a 2/2 Phoenix Ash.
Locked
Summon Platinum Dreadnaught
20
Summon Creature · V · Rare
Cost 20 Mana. Summon a 10/10 construct with Ward: Dispel and 'Tap: Destroy target structure.'
Locked
Summon Quartz Drake
20
Summon Creature · V · Uncommon
Cost 20 Mana. Conjure a flying creature (Atk 6 / Def 5). When banished, gain +3 Wizardry for 2 turns.
Locked
Summon Sapphire Colossus
20
Summon Creature · V · Rare
Circle V Summon - Cost 20 Mana. Creates a 10/10 Construct. Tap: Gain 3 Mana each upkeep.
Locked
Summon Stone Warden
20
Summon Creature · V · Uncommon
Conjures a Stone Warden (Circle V, 40 HP, 10 DMG). Tap: Reduce incoming physical harm by half for 1 turn.
Locked
Summon Umberhorn Guardian
20
Summon Creature · V · Uncommon
Summon a 6/6 beast. When it enters, fortify one structure; it gains +4 durability this turn.
Locked
Summon Verdant Titan
20
Summon Creature · V · Rare
Circle V - Cost 20 Mana. Summon a 9/9 creature. When it enters, raise your wall by 4 and heal 5 bones.
Locked
Summon Verdigris Colossid
20
Summon Creature · V · Uncommon
Cost 20 Mana. Summons a 7/7 construct. When it enters the field, restore 3 bones to your spellbook.
Locked
Sunder the Aether
20
Sorcery · V · Rare
Destroy all enchantments and constructs. Each Wizard loses 5 bones for each banished entity.
Locked
Temporal Recoil
20
Instant · V · Uncommon
Return an opposing creature to its owner's spellbook.
Locked
The Patient Unraveling
20
Instant · V · Legendary
Instantly dispel all active enchantments. Each Wizard loses 5 mana for every enchantment dispelled this way.
Locked
Thornspire Expanse
20
Land · V · Uncommon
Tap: Add 2 mana of any one color. Whenever you spend this mana on Wizardry, gain 2 life.
Locked
Thunderstorm
20
Instant · V · Rare
Deal 2 damage to all opposing creatures and the opposing wizard. May not be Magic Reflected.
Locked
Twilight Basin
20
Land · V · Rare
Raise your altar by 3 (it produces +3 mana each turn).
Locked
Twilight Obsidian Basin
20
Land · V · Rare
Tap: Add 2 mana of any color. Whenever you cast a spell of Wizardry this turn, lose 1 bone.
Locked
Vampiric Embrace
20
Enchantment · V · Rare
A creature you control gains lifelink: when it takes/deals damage, restore 2 life to you.
Locked
Veilforge Denial
20
Instant · V · Uncommon
Counter the next spell your opponent casts; exile a card from their graveyard.
Locked
Veilfract Invocation
20
Sorcery · V · Uncommon
Destroy all constructs and dispel active shields. Each Wizard loses 5 bones from their spellbook.
Locked
Veilspine Conflagration
20
Sorcery · V · Rare
Each foe's strongest construct or summon is destroyed. You gain Mana equal to half their total bones (round down).
Locked
Veilstep Divergence
20
Instant · V · Uncommon
Counter the next spell the opponent casts.
Locked
Vengeful Spirit
20
Summon Creature · V · Rare
Summon a 3/3 Vengeful Spirit.
Locked
Wildfire
20
Enchantment · V · Rare
A 3x3 hex region becomes wildfire for 2 turns; creatures inside take 2 dmg/turn (yours and opposing).
Locked
Apprenticeship
25
Sorcery · VI · Rare
Double the number of workers in every building you control.
Locked
Cataclysm of Glass
30
Sorcery · VI · Rare
Destroy all fortifications and constructs. Each Wizard loses 10 bones for every structure shattered.
Locked
Crucible of Echoed Suns
30
Sorcery · VI · Rare
All Wizards expend half their remaining mana, rounded up. Each takes 2 damage per 5 mana lost this way.
Locked
Dispel
30
Instant · VI · Rare
Destroy target summoned creature OR remove target enchantment from the game.
Locked
Ebonroot Sanctuary
30
Land · VI · Rare
Tap: Add 2 mana of any color. When this enters, sacrifice another Land or lose 10 life.
Locked
Echofade Tempest
30
Sorcery · VI · Rare
Destroy up to three constructs or wards. Each foe loses 5 mana for each entity dispelled.
Locked
Eclipsethread Ascendance
30
Enchantment · VI · Epic
Epic (cannot be targeted). When cast, banish all non-Epic enchantments, then each foe loses half their bones, rounded up.
Locked
Energy Bolt
30
Instant · VI · Rare
Deal 7 damage to target creature or wizard.
Locked
Explosion
30
Instant · VI · Rare
Deal 4 damage to each enemy creature and to the opponent.
Locked
Gravestone Confluence
30
Land · VI · Rare
Tap: Add 3 mana of any one color. When tapped, lose 2 Life unless Wizardry prevents.
Locked
Hollowflare Requital
30
Instant · VI · Rare
Counter the next spell the opponent casts; they lose 5 mana.
Locked
Invisibility
30
Enchantment · VI · Rare
Target creature is hidden (untargetable, can't be attacked) for 2 turns.
Locked
Mark
30
Enchantment · VI · Rare
A creature you control gets +5/+5.
Locked
Mind Control
18
Sorcery · VI · Rare
Gain control of target enemy creature permanently.
Locked
Obsidian Throat
30
Land · VI · Rare
Tap: Add 3 mana of any element. When spent, you lose 2 life and banish one spell in your spellbook.
Locked
Obsidian Tide
30
Land · VI · Rare
Raise your wall by 3.
Locked
Obsidian Wellspring
30
Land · VI · Rare
Cost 30 Mana. Tap: Add 3 Mana of any color. If used for Wizardry, gain 2 bonus Mana next upkeep.
Locked
Paralyze Field
30
Enchantment · VI · Rare
3 hexes become paralytic; any creature entering is paralyzed for 2 turns.
Locked
Pillage the Ranks
22
Sorcery · VI · Rare
Destroy all of the opponent's workers.
Locked
Plague Wind
12
Sorcery · VI · Rare
The opponent loses 3 life and gains deadly poison (3 each turn until cured).
Locked
Salt the Earth
20
Sorcery · VI · Rare
Destroy all enemy lands and reduce their altar and quarry by 4 each.
Locked
Silence Between Sparks
30
Instant · VI · Rare
Counter the next spell the opponent casts.
Locked
Stairway to Heaven
15
Enchantment · VI · Rare
At the start of your turn, if your tower is at least 100, you win the game.
Locked
Stasis
30
Enchantment · VI · Rare
The opponent skips their next turn.
Locked
Summon Argent Crucible
30
Summon Artifact · VI · Rare
Cost 30 Mana. Summon a 10/10 Artifact Construct with 'Tap: Add 5 Mana of any color.'
Locked
Summon Argent Forgeheart
30
Summon Artifact · VI · Rare
Spend 30 Mana to summon a colossal artifact golem that grants +5 Defense and regenerates 3 each turn.
Locked
Summon Aureate Reliquary
30
Summon Artifact · VI · Legendary
Cost 30 Mana. Conjure a radiant artifact that restores 10 Mana when dispelled or banished.
Locked
Summon Auric Manufactory
30
Summon Artifact · VI · Rare
Cost 30 Mana. Conjure a massive golden artifact that produces 2 Mana each upkeep and may Tap: repair constructs.
Locked
Summon Auric Sentinel
30
Summon Artifact · VI · Rare
Cost 30 Mana. Conjure a 6/6 Artifact Guardian with Ward 3. Tap: Banish target minor construct.
Locked
Summon Beholder
20
Summon Creature · VI · Rare
Summon a 4/5 Beholder (intelligence 6) with 4 mana, regenerating 2 each turn. It taps to cast its own spells: Paralyze (tap an enemy creature) and Flamestrike (5 damage).
Locked
Summon Daemon
22
Summon Creature · VI · Legendary
Summon a 5/5 Daemon (intelligence 8) with 6 mana, regenerating 2 each turn. It taps to cast any spell in your spellbook up to circle 8, paying its cost from its own mana.
Locked
Summon Luminous Behemoth
30
Summon Creature · VI · Rare
Spend 30 Mana to call forth a towering light-creature. It gains +5 Power when you activate any Circle.
Locked
Summon Thornsteel Arbiter
30
Summon Artifact · VI · Rare
Cost 30 Mana. Summon a 6/6 Artifact Construct; Tap: Dispel one hostile enchantment each turn.
Locked
The Endless Horde
16
Enchantment · VI · Rare
At the start of your turn, if you control at least 6 creatures, you win the game.
Locked
Tricast
12
Instant · VI · Epic
Choose up to three spells in your spellbook and cast all three this turn, paying each spell's mana cost.
Locked
Veilburst Ultimatum
30
Sorcery · VI · Rare
Destroy all Constructs and banish one Summoned creature of your choice. Deal 10 damage to each Wizard.
Locked
Veilfire Cascade
30
Instant · VI · Rare
Instantly deal 40 fire damage divided as you choose among any number of foes. Excess damage banishes shields.
Locked
Veilfract Surge
30
Instant · VI · Rare
Instantly banish all ongoing enchantments within sight; gain 5 mana per effect dispelled.
Locked
Zombie Apocalypse
20
Enchantment · VI · Rare
At the start of each of your turns, exile every creature from each graveyard and create a 2/2 Zombie for each. Lasts until dispelled.
Locked
Banish the Loomed Sky
45
Instant · VII · Legendary
Destroy all Veil constructs and dispel every lingering Wizardry. Each caster loses 10 bones.
Locked
Celestial Covenant
45
Enchantment · VII · Legendary
Banish target enemy enchantment and reanimate one creature from your graveyard.
Locked
Chain Lightning
45
Instant · VII · Rare
Deal 4 damage to target creature; it arcs to 2 nearest opposing creatures (3 dmg, then 2 dmg).
Locked
Coup
28
Sorcery · VII · Epic
Gain control of all enemy creatures.
Locked
Crown of the Silent Crucible
45
Enchantment · VII · Legendary
Your Wizardry cannot be countered. Tap: Banish any spell that would destroy enchanted structures.
Locked
Deathwish
0
Instant · VII · Epic
Play a spell from your sideboard without paying its mana cost. Creatures you control gain haste. At the start of your next turn, you lose the game.
Locked
Energy Field
45
Enchantment · VII · Rare
3 hexes become an impassable barrier of pure energy for 4 turns; can't be dispelled by Magic Untrap.
Locked
Flamestrike
45
Instant · VII · Rare
Deal 8 damage to target creature, ignoring armor.
Locked
Gate Travel
45
Instant · VII · Rare
Move ANY creature on the board (yours or opposing) to any unoccupied hex.
Locked
Light / Shadow
45
Split Spell · VII · Epic
Light: each ally gains +8 vitality this turn. Shadow: banish all enemy summons. This spell is untargetable.
Locked
Mana Singularity
20
Enchantment · VII · Epic
At the start of your turn, if you have at least 60 mana, you win the game.
Locked
Mana Vampire
45
Instant · VII · Rare
Target opposing wizard loses 5 mana; you gain that mana.
Locked
Meteor Swarm
45
Instant · VII · Rare
Deal 3 damage to ALL creatures on the board (yours and opposing).
Locked
Oblivion / Genesis
45
Split Spell · VII · Legendary
Oblivion: banish all constructs and artifacts. Genesis: rebuild one structure with double its former power.
Locked
Polymorph
45
Enchantment · VII · Rare
Target creature is transformed into a 1/1 Frog token until end of game.
Locked
Resurrection
40
Instant · VII · Epic
Return every creature from your graveyard to the battlefield.
Locked
Sanctum of Buried Horizons
45
Land · VII · Legendary
Raise your altar by 3 and counter the next spell the opponent casts.
Locked
Summon Celestial Juggernaut
45
Summon Creature · VII · Epic
Unturnable Epic Summon. Creates a 12/12 adamant construct that ignores all spells for 3 turns; then banish it.
Locked
Summon Dragon
30
Summon Creature · VII · Epic
Summon a 6/6 Dragon (intelligence 7) with 5 mana, regenerating 2 each turn. It taps to breathe fire: 6 flying siege damage (circle 6).
Locked
Summon Gravethorn Engine
45
Summon Artifact · VII · Legendary
Cost 45 Mana. Legendary Artifact Construct with 12 Power. Tap: Banish one opposing structure; restore 10 Mana.
Locked
Summon Platinum Juggernaut
45
Summon Creature · VII · Legendary
Cost 45 Mana. Summons a 12/12 Construct. It cannot be banished by non-Legendary Wizardry.
Locked
Tomb of the Everflow
45
Land · VII · Legendary
Raise your altar by 3 (produces +3 mana each turn).
Locked
Armageddon
50
Sorcery · VIII · Epic
Destroy every worker on the board and reduce both walls and both moats to rubble.
Locked
Earthquake
60
Instant · VIII · Rare
Each opposing creature takes damage equal to its movement value (creatures that don't move take 0).
Locked
Energy Vortex
60
Summon Creature · VIII · Rare
Summon a 4/4 Energy Vortex.
Locked
Plague
50
Sorcery · VIII · Epic
Destroy every worker on the board and all non-artifact creatures.
Locked
Summon Aegis Angel
40
Summon Creature · VIII · Legendary
Summon a 4/4 Aegis Angel (intelligence 8). While it is in play, you cannot lose the game and your opponent cannot win.
Locked
Summon Air Elemental
60
Summon Creature · VIII · Rare
Summon a 5/4 Air Elemental - flying (can't be blocked by walls or terrain).
Locked
Summon Earth Elemental
60
Summon Creature · VIII · Rare
Summon a 4/6 Earth Elemental; +2 armor.
Locked
Summon Fire Elemental
60
Summon Creature · VIII · Rare
Summon a 5/5 Fire Elemental that deals 1 damage to the opponent at the start of each of your turns.
Locked
Summon Water Elemental
60
Summon Creature · VIII · Rare
Summon a 4/5 Water Elemental; immune to Fire Field and Fire damage.
Locked
Time Warp
45
Sorcery · VIII · Epic
Take an extra turn after this one.
Locked
Worldshatter Genesis
60
Sorcery · VIII · Epic
Epic - This spell cannot be targeted. Destroy all structures and summons; each mage loses half their life.